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117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2016 Magnus Norddahl
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#pragma once
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#include "swrenderer/viewport/r_walldrawer.h"
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#include "r_line.h"
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class FTexture;
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struct FLightNode;
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struct seg_t;
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struct FLightNode;
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struct FDynamicColormap;
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namespace swrenderer
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{
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class RenderThread;
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struct DrawSegment;
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struct FWallCoords;
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class ProjectedWallLine;
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class ProjectedWallTexcoords;
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struct WallSampler;
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class RenderWallPart
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{
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public:
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RenderWallPart(RenderThread *thread);
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void Render(
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const WallDrawerArgs &drawerargs,
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sector_t *frontsector,
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seg_t *curline,
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const FWallCoords &WallC,
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FTexture *rw_pic,
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int x1,
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int x2,
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const short *walltop,
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const short *wallbottom,
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double texturemid,
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float *swall,
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fixed_t *lwall,
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double yscale,
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double top,
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double bottom,
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bool mask,
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int wallshade,
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fixed_t xoffset,
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float light,
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float lightstep,
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FLightNode *light_list,
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bool foggy,
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FDynamicColormap *basecolormap);
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RenderThread *Thread = nullptr;
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private:
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void ProcessWallNP2(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal, double top, double bot);
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void ProcessWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessStripedWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessNormalWall(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void ProcessWallWorker(const short *uwal, const short *dwal, double texturemid, float *swal, fixed_t *lwal);
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void Draw1Column(int x, int y1, int y2, WallSampler &sampler);
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int x1 = 0;
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int x2 = 0;
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FTexture *rw_pic = nullptr;
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sector_t *frontsector = nullptr;
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seg_t *curline = nullptr;
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FWallCoords WallC;
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double yrepeat = 0.0;
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int wallshade = 0;
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fixed_t xoffset = 0;
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float light = 0.0f;
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float lightstep = 0.0f;
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bool foggy = false;
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FDynamicColormap *basecolormap = nullptr;
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FLightNode *light_list = nullptr;
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bool mask = false;
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WallDrawerArgs drawerargs;
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};
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struct WallSampler
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{
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WallSampler() { }
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WallSampler(RenderViewport *viewport, int y1, double texturemid, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture);
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uint32_t uv_pos;
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uint32_t uv_step;
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uint32_t uv_max;
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const uint8_t *source;
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const uint8_t *source2;
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uint32_t texturefracx;
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uint32_t height;
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};
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}
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