qzdoom/src/sound/i_musicinterns.h

757 lines
20 KiB
C++

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define USE_WINDOWS_DWORD
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400
#undef _WIN32_WINNT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#ifndef USE_WINDOWS_DWORD
#define USE_WINDOWS_DWORD
#endif
#include <windows.h>
#include <mmsystem.h>
#else
#define FALSE 0
#define TRUE 1
#endif
#include "tempfiles.h"
#include "oplsynth/opl_mus_player.h"
#include "c_cvars.h"
#include "mus2midi.h"
#include "i_sound.h"
#include "i_music.h"
#include "s_sound.h"
void I_InitMusicWin32 ();
void I_ShutdownMusicWin32 ();
extern float relative_volume;
EXTERN_CVAR (Float, timidity_mastervolume)
// A device that provides a WinMM-like MIDI streaming interface -------------
#ifndef _WIN32
struct MIDIHDR
{
BYTE *lpData;
DWORD dwBufferLength;
DWORD dwBytesRecorded;
MIDIHDR *lpNext;
};
enum
{
MOD_MIDIPORT = 1,
MOD_SYNTH,
MOD_SQSYNTH,
MOD_FMSYNTH,
MOD_MAPPER,
MOD_WAVETABLE,
MOD_SWSYNTH
};
typedef BYTE *LPSTR;
#define MEVT_TEMPO ((BYTE)1)
#define MEVT_NOP ((BYTE)2)
#define MEVT_LONGMSG ((BYTE)128)
#define MEVT_EVENTTYPE(x) ((BYTE)((x) >> 24))
#define MEVT_EVENTPARM(x) ((x) & 0xffffff)
#define MOM_DONE 969
#else
// w32api does not define these
#ifndef MOD_WAVETABLE
#define MOD_WAVETABLE 6
#define MOD_SWSYNTH 7
#endif
#endif
class MIDIStreamer;
class MIDIDevice
{
public:
MIDIDevice();
virtual ~MIDIDevice();
virtual int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) = 0;
virtual void Close() = 0;
virtual bool IsOpen() const = 0;
virtual int GetTechnology() const = 0;
virtual int SetTempo(int tempo) = 0;
virtual int SetTimeDiv(int timediv) = 0;
virtual int StreamOut(MIDIHDR *data) = 0;
virtual int StreamOutSync(MIDIHDR *data) = 0;
virtual int Resume() = 0;
virtual void Stop() = 0;
virtual int PrepareHeader(MIDIHDR *data);
virtual int UnprepareHeader(MIDIHDR *data);
virtual bool FakeVolume();
virtual bool Pause(bool paused) = 0;
virtual bool NeedThreadedCallback();
virtual void PrecacheInstruments(const WORD *instruments, int count);
virtual void TimidityVolumeChanged();
virtual void FluidSettingInt(const char *setting, int value);
virtual void FluidSettingNum(const char *setting, double value);
virtual void FluidSettingStr(const char *setting, const char *value);
virtual bool Preprocess(MIDIStreamer *song, bool looping);
virtual FString GetStats();
};
// WinMM implementation of a MIDI output device -----------------------------
#ifdef _WIN32
class WinMIDIDevice : public MIDIDevice
{
public:
WinMIDIDevice(int dev_id);
~WinMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
void PrecacheInstruments(const WORD *instruments, int count);
protected:
static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
HMIDISTRM MidiOut;
UINT DeviceID;
DWORD SavedVolume;
bool VolumeWorks;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
};
#endif
// Base class for pseudo-MIDI devices ---------------------------------------
class PseudoMIDIDevice : public MIDIDevice
{
public:
PseudoMIDIDevice();
~PseudoMIDIDevice();
void Close();
bool IsOpen() const;
int GetTechnology() const;
bool Pause(bool paused);
int Resume();
void Stop();
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
FString GetStats();
protected:
SoundStream *Stream;
bool Started;
bool bLooping;
};
// FMOD pseudo-MIDI device --------------------------------------------------
class FMODMIDIDevice : public PseudoMIDIDevice
{
public:
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
bool Preprocess(MIDIStreamer *song, bool looping);
};
// MIDI file played with TiMidity++ and possibly streamed through FMOD ------
class TimidityPPMIDIDevice : public PseudoMIDIDevice
{
public:
TimidityPPMIDIDevice();
~TimidityPPMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
bool Preprocess(MIDIStreamer *song, bool looping);
bool IsOpen() const;
int Resume();
void Stop();
bool IsOpen();
void TimidityVolumeChanged();
protected:
bool LaunchTimidity();
FTempFileName DiskName;
#ifdef _WIN32
HANDLE ReadWavePipe;
HANDLE WriteWavePipe;
HANDLE ChildProcess;
bool Validated;
bool ValidateTimidity();
#else // _WIN32
int WavePipe[2];
pid_t ChildProcess;
#endif
FString CommandLine;
size_t LoopPos;
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
#ifdef _WIN32
static const char EventName[];
#endif
};
// Base class for software synthesizer MIDI output devices ------------------
class SoftSynthMIDIDevice : public MIDIDevice
{
public:
SoftSynthMIDIDevice();
~SoftSynthMIDIDevice();
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
bool Pause(bool paused);
protected:
FCriticalSection CritSec;
SoundStream *Stream;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
int SampleRate;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
virtual void CalcTickRate();
int PlayTick();
int OpenStream(int chunks, int flags, void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
virtual bool ServiceStream (void *buff, int numbytes);
virtual void HandleEvent(int status, int parm1, int parm2) = 0;
virtual void HandleLongEvent(const BYTE *data, int len) = 0;
virtual void ComputeOutput(float *buffer, int len) = 0;
};
// OPL implementation of a MIDI output device -------------------------------
class OPLMIDIDevice : public SoftSynthMIDIDevice, protected OPLmusicBlock
{
public:
OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
int GetTechnology() const;
FString GetStats();
protected:
void CalcTickRate();
int PlayTick();
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
bool ServiceStream(void *buff, int numbytes);
};
// OPL dumper implementation of a MIDI output device ------------------------
class OPLDumperMIDIDevice : public OPLMIDIDevice
{
public:
OPLDumperMIDIDevice(const char *filename);
~OPLDumperMIDIDevice();
int Resume();
void Stop();
};
// Internal TiMidity MIDI device --------------------------------------------
namespace Timidity { struct Renderer; }
class TimidityMIDIDevice : public SoftSynthMIDIDevice
{
public:
TimidityMIDIDevice();
~TimidityMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void PrecacheInstruments(const WORD *instruments, int count);
FString GetStats();
protected:
Timidity::Renderer *Renderer;
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
};
// Internal TiMidity disk writing version of a MIDI device ------------------
class TimidityWaveWriterMIDIDevice : public TimidityMIDIDevice
{
public:
TimidityWaveWriterMIDIDevice(const char *filename, int rate);
~TimidityWaveWriterMIDIDevice();
int Resume();
void Stop();
protected:
FILE *File;
};
// FluidSynth implementation of a MIDI device -------------------------------
#ifdef HAVE_FLUIDSYNTH
#ifndef DYN_FLUIDSYNTH
#include <fluidsynth.h>
#else
struct fluid_settings_t;
struct fluid_synth_t;
#endif
class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
{
public:
FluidSynthMIDIDevice();
~FluidSynthMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
FString GetStats();
void FluidSettingInt(const char *setting, int value);
void FluidSettingNum(const char *setting, double value);
void FluidSettingStr(const char *setting, const char *value);
protected:
void HandleEvent(int status, int parm1, int parm2);
void HandleLongEvent(const BYTE *data, int len);
void ComputeOutput(float *buffer, int len);
int LoadPatchSets(const char *patches);
fluid_settings_t *FluidSettings;
fluid_synth_t *FluidSynth;
#ifdef DYN_FLUIDSYNTH
enum { FLUID_FAILED = -1, FLUID_OK = 0 };
fluid_settings_t *(STACK_ARGS *new_fluid_settings)();
fluid_synth_t *(STACK_ARGS *new_fluid_synth)(fluid_settings_t *);
int (STACK_ARGS *delete_fluid_synth)(fluid_synth_t *);
void (STACK_ARGS *delete_fluid_settings)(fluid_settings_t *);
int (STACK_ARGS *fluid_settings_setnum)(fluid_settings_t *, const char *, double);
int (STACK_ARGS *fluid_settings_setstr)(fluid_settings_t *, const char *, const char *);
int (STACK_ARGS *fluid_settings_setint)(fluid_settings_t *, const char *, int);
int (STACK_ARGS *fluid_settings_getstr)(fluid_settings_t *, const char *, char **);
int (STACK_ARGS *fluid_settings_getint)(fluid_settings_t *, const char *, int *);
void (STACK_ARGS *fluid_synth_set_reverb_on)(fluid_synth_t *, int);
void (STACK_ARGS *fluid_synth_set_chorus_on)(fluid_synth_t *, int);
int (STACK_ARGS *fluid_synth_set_interp_method)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_set_polyphony)(fluid_synth_t *, int);
int (STACK_ARGS *fluid_synth_get_polyphony)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_get_active_voice_count)(fluid_synth_t *);
double (STACK_ARGS *fluid_synth_get_cpu_load)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_system_reset)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_noteon)(fluid_synth_t *, int, int, int);
int (STACK_ARGS *fluid_synth_noteoff)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_cc)(fluid_synth_t *, int, int, int);
int (STACK_ARGS *fluid_synth_program_change)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_channel_pressure)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
int (STACK_ARGS *fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int);
#ifdef _WIN32
HMODULE FluidSynthDLL;
#else
void *FluidSynthSO;
#endif
bool LoadFluidSynth();
void UnloadFluidSynth();
#endif
};
#endif
// Base class for streaming MUS and MIDI files ------------------------------
class MIDIStreamer : public MusInfo
{
public:
MIDIStreamer(EMidiDevice type);
~MIDIStreamer();
void MusicVolumeChanged();
void TimidityVolumeChanged();
void Play(bool looping, int subsong);
void Pause();
void Resume();
void Stop();
bool IsPlaying();
bool IsMIDI() const;
bool IsValid() const;
bool SetSubsong(int subsong);
void Update();
FString GetStats();
void FluidSettingInt(const char *setting, int value);
void FluidSettingNum(const char *setting, double value);
void FluidSettingStr(const char *setting, const char *value);
void CreateSMF(TArray<BYTE> &file, int looplimit=0);
protected:
MIDIStreamer(const char *dumpname, EMidiDevice type);
void OutputVolume (DWORD volume);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
int FillStopBuffer(int buffer_num);
DWORD *WriteStopNotes(DWORD *events);
int ServiceEvent();
int VolumeControllerChange(int channel, int volume);
int ClampLoopCount(int loopcount);
void SetTempo(int new_tempo);
static EMidiDevice SelectMIDIDevice(EMidiDevice devtype);
MIDIDevice *CreateMIDIDevice(EMidiDevice devtype) const;
static void Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2);
// Virtuals for subclasses to override
virtual void StartPlayback();
virtual void CheckCaps(int tech);
virtual void DoInitialSetup() = 0;
virtual void DoRestart() = 0;
virtual bool CheckDone() = 0;
virtual void Precache();
virtual bool SetMIDISubsong(int subsong);
virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
enum
{
MAX_EVENTS = 128
};
enum
{
SONG_MORE,
SONG_DONE,
SONG_ERROR
};
#ifdef _WIN32
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
DWORD PlayerLoop();
HANDLE PlayerThread;
HANDLE ExitEvent;
HANDLE BufferDoneEvent;
#endif
MIDIDevice *MIDI;
DWORD Events[2][MAX_EVENTS*3];
MIDIHDR Buffer[2];
int BufferNum;
int EndQueued;
bool VolumeChanged;
bool Restarting;
bool InitialPlayback;
DWORD NewVolume;
int Division;
int Tempo;
int InitialTempo;
BYTE ChannelVolumes[16];
DWORD Volume;
EMidiDevice DeviceType;
bool CallbackIsThreaded;
int LoopLimit;
FString DumpFilename;
};
// MUS file played with a MIDI stream ---------------------------------------
class MUSSong2 : public MIDIStreamer
{
public:
MUSSong2(FILE *file, BYTE *musiccache, int length, EMidiDevice type);
~MUSSong2();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
MUSSong2(const MUSSong2 *original, const char *filename, EMidiDevice type); // file dump constructor
void DoInitialSetup();
void DoRestart();
bool CheckDone();
void Precache();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
size_t MusP, MaxMusP;
};
// MIDI file played with a MIDI stream --------------------------------------
class MIDISong2 : public MIDIStreamer
{
public:
MIDISong2(FILE *file, BYTE *musiccache, int length, EMidiDevice type);
~MIDISong2();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
MIDISong2(const MIDISong2 *original, const char *filename, EMidiDevice type); // file dump constructor
void CheckCaps(int tech);
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceTracks(DWORD time);
struct TrackInfo;
void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
BYTE *MusHeader;
int SongLen;
TrackInfo *Tracks;
TrackInfo *TrackDue;
int NumTracks;
int Format;
WORD DesignationMask;
};
// HMI file played with a MIDI stream ---------------------------------------
struct AutoNoteOff
{
DWORD Delay;
BYTE Channel, Key;
};
// Sorry, std::priority_queue, but I want to be able to modify the contents of the heap.
class NoteOffQueue : public TArray<AutoNoteOff>
{
public:
void AddNoteOff(DWORD delay, BYTE channel, BYTE key);
void AdvanceTime(DWORD time);
bool Pop(AutoNoteOff &item);
protected:
void Heapify();
unsigned int Parent(unsigned int i) { return (i + 1u) / 2u - 1u; }
unsigned int Left(unsigned int i) { return (i + 1u) * 2u - 1u; }
unsigned int Right(unsigned int i) { return (i + 1u) * 2u; }
};
class HMISong : public MIDIStreamer
{
public:
HMISong(FILE *file, BYTE *musiccache, int length, EMidiDevice type);
~HMISong();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
HMISong(const HMISong *original, const char *filename, EMidiDevice type); // file dump constructor
void SetupForHMI(int len);
void SetupForHMP(int len);
void CheckCaps(int tech);
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceTracks(DWORD time);
struct TrackInfo;
void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
static DWORD ReadVarLenHMI(TrackInfo *);
static DWORD ReadVarLenHMP(TrackInfo *);
BYTE *MusHeader;
int SongLen;
int NumTracks;
TrackInfo *Tracks;
TrackInfo *TrackDue;
TrackInfo *FakeTrack;
DWORD (*ReadVarLen)(TrackInfo *);
NoteOffQueue NoteOffs;
};
// XMI file played with a MIDI stream ---------------------------------------
class XMISong : public MIDIStreamer
{
public:
XMISong(FILE *file, BYTE *musiccache, int length, EMidiDevice type);
~XMISong();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
struct TrackInfo;
enum EventSource { EVENT_None, EVENT_Real, EVENT_Fake };
XMISong(const XMISong *original, const char *filename, EMidiDevice type); // file dump constructor
int FindXMIDforms(const BYTE *chunk, int len, TrackInfo *songs) const;
void FoundXMID(const BYTE *chunk, int len, TrackInfo *song) const;
bool SetMIDISubsong(int subsong);
void DoInitialSetup();
void DoRestart();
bool CheckDone();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceSong(DWORD time);
void ProcessInitialMetaEvents();
DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay);
EventSource FindNextDue();
BYTE *MusHeader;
int SongLen; // length of the entire file
int NumSongs;
TrackInfo *Songs;
TrackInfo *CurrSong;
NoteOffQueue NoteOffs;
EventSource EventDue;
};
// Anything supported by FMOD out of the box --------------------------------
class StreamSong : public MusInfo
{
public:
StreamSong (const char *file, int offset, int length);
~StreamSong ();
void Play (bool looping, int subsong);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsValid () const { return m_Stream != NULL; }
bool SetPosition (unsigned int pos);
bool SetSubsong (int subsong);
FString GetStats();
protected:
StreamSong () : m_Stream(NULL) {}
SoundStream *m_Stream;
};
// MUS file played by a software OPL2 synth and streamed through FMOD -------
class OPLMUSSong : public StreamSong
{
public:
OPLMUSSong (FILE *file, BYTE *musiccache, int length);
~OPLMUSSong ();
void Play (bool looping, int subsong);
bool IsPlaying ();
bool IsValid () const;
void ResetChips ();
MusInfo *GetOPLDumper(const char *filename);
protected:
OPLMUSSong(const OPLMUSSong *original, const char *filename); // OPL dump constructor
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
OPLmusicFile *Music;
};
class OPLMUSDumper : public OPLMUSSong
{
public:
OPLMUSDumper(const OPLMUSSong *original, const char *filename);
void Play(bool looping, int);
};
// CD track/disk played through the multimedia system -----------------------
class CDSong : public MusInfo
{
public:
CDSong (int track, int id);
~CDSong ();
void Play (bool looping, int subsong);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsValid () const { return m_Inited; }
protected:
CDSong () : m_Inited(false) {}
int m_Track;
bool m_Inited;
};
// CD track on a specific disk played through the multimedia system ---------
class CDDAFile : public CDSong
{
public:
CDDAFile (FILE *file, int length);
};
// Module played via foo_dumb -----------------------------------------------
MusInfo *MOD_OpenSong(FILE *file, BYTE *musiccache, int len);
// Music played via Game Music Emu ------------------------------------------
const char *GME_CheckFormat(uint32 header);
MusInfo *GME_OpenSong(FILE *file, BYTE *musiccache, int len, const char *fmt);
// --------------------------------------------------------------------------
extern MusInfo *currSong;
EXTERN_CVAR (Float, snd_musicvolume)