qzdoom/wadsrc/static/shaders
Christoph Oelckers 9e51a2f63c - added Build's NPOT emulation to the backend.
For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present.
2020-06-08 23:37:20 +02:00
..
glsl - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
pp - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00