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a_action.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_action.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_armor.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_artifacts.cpp
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- fixed minimum damage check in PowerDamage.
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2016-04-12 15:49:13 +02:00 |
a_artifacts.h
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
a_bridge.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_camera.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
a_debris.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
a_decals.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
a_fastprojectile.cpp
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
a_flashfader.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_fountain.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_hatetarget.cpp
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- fixed some minor issues found during reviewing the code.
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2016-03-16 14:10:13 +01:00 |
a_keys.cpp
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- fixed: Lock #255 was inaccessible for LOCKDEFS.
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2016-05-18 11:56:39 +02:00 |
a_keys.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_lightning.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_lightning.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_mapmarker.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_morph.cpp
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- Fixed erroneous P_UndoPlayerMorph calls.
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2016-04-21 11:25:08 +02:00 |
a_morph.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_movingcamera.cpp
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- fixed copy/paste coordinate screwup in moving camera code.
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2016-03-27 14:11:46 +02:00 |
a_pickups.cpp
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Merge branch 'master' into floatcvt
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2016-03-28 22:53:26 +02:00 |
a_pickups.h
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- floatified quake and weapon code
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2016-03-23 20:45:48 +01:00 |
a_puzzleitems.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_quake.cpp
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Compiler fix
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2016-04-29 06:33:38 -05:00 |
a_randomspawner.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_secrettrigger.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sectoraction.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_setcolor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sharedglobal.h
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- Converted rollIntensity from int to double.
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2016-04-27 12:58:18 -05:00 |
a_skies.cpp
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- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
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2016-05-13 10:07:01 +02:00 |
a_soundenvironment.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_soundsequence.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_spark.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_specialspot.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_specialspot.h
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- converted most of g_heretic to float.
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2016-03-20 16:51:42 +01:00 |
a_waterzone.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weaponpiece.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
a_weaponpiece.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weapons.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hudmessages.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
sbar.h
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- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
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2016-04-27 13:16:35 +02:00 |
sbar_mugshot.cpp
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- fixed: The mugshot's angle was inverted.
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2016-05-11 14:04:21 +02:00 |
sbarinfo.cpp
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Merge branch 'master' into floatcvt
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2016-04-03 22:11:50 +02:00 |
sbarinfo.h
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
sbarinfo_commands.cpp
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- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
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2016-04-27 13:16:35 +02:00 |
shared_hud.cpp
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- added map name display to IDMYPOS.
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2016-04-30 13:03:08 +02:00 |
shared_sbar.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |