qzdoom/src/menu
Christoph Oelckers e89a598b31 - renamed FTexture's UseType flags and gave them a dedicated type.
This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
..
joystickmenu.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
loadsavemenu.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
menu.cpp Made left button down event available to UI event handler 2018-03-05 16:53:17 +02:00
menu.h - use FileRdr in the PNG code, in particular to sanitize the savepic handling. 2018-03-10 19:22:26 +01:00
menudef.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
messagebox.cpp Stop demo recording after ending game with menu_endgame CCMD 2017-12-15 12:34:56 +02:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
videomenu.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00