mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-17 16:01:00 +00:00
9b87a167d7
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
212 lines
5.3 KiB
C++
212 lines
5.3 KiB
C++
/*
|
|
** warptexture.cpp
|
|
** Texture class for warped textures
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2004-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "doomtype.h"
|
|
#include "files.h"
|
|
#include "templates.h"
|
|
#include "r_utility.h"
|
|
#include "textures/textures.h"
|
|
#include "warpbuffer.h"
|
|
#include "v_palette.h"
|
|
|
|
|
|
FWarpTexture::FWarpTexture (FTexture *source, int warptype)
|
|
: GenTime (0), Speed (1.f), SourcePic (source), Pixels (0), Spans (0)
|
|
{
|
|
CopyInfo(source);
|
|
if (warptype == 2) SetupMultipliers(256, 128);
|
|
SetupMultipliers(128, 128); // [mxd]
|
|
bWarped = warptype;
|
|
}
|
|
|
|
FWarpTexture::~FWarpTexture ()
|
|
{
|
|
Unload ();
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
delete SourcePic;
|
|
}
|
|
|
|
void FWarpTexture::Unload ()
|
|
{
|
|
if (Pixels != NULL)
|
|
{
|
|
delete[] Pixels;
|
|
Pixels = NULL;
|
|
}
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans (Spans);
|
|
Spans = NULL;
|
|
}
|
|
SourcePic->Unload ();
|
|
FTexture::Unload();
|
|
}
|
|
|
|
bool FWarpTexture::CheckModified ()
|
|
{
|
|
return r_FrameTime != GenTime;
|
|
}
|
|
|
|
const uint8_t *FWarpTexture::GetPixels ()
|
|
{
|
|
uint32_t time = r_FrameTime;
|
|
|
|
if (Pixels == NULL || time != GenTime)
|
|
{
|
|
MakeTexture (time);
|
|
}
|
|
return Pixels;
|
|
}
|
|
|
|
const uint32_t *FWarpTexture::GetPixelsBgra()
|
|
{
|
|
uint32_t time = r_FrameTime;
|
|
if (Pixels == NULL || time != GenTime)
|
|
{
|
|
MakeTexture(time);
|
|
CreatePixelsBgraWithMipmaps();
|
|
for (int i = 0; i < Width * Height; i++)
|
|
{
|
|
if (Pixels[i] != 0)
|
|
PixelsBgra[i] = 0xff000000 | GPalette.BaseColors[Pixels[i]].d;
|
|
else
|
|
PixelsBgra[i] = 0;
|
|
}
|
|
GenerateBgraMipmapsFast();
|
|
}
|
|
return PixelsBgra.data();
|
|
}
|
|
|
|
const uint8_t *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|
{
|
|
uint32_t time = r_FrameTime;
|
|
|
|
if (Pixels == NULL || time != GenTime)
|
|
{
|
|
MakeTexture (time);
|
|
}
|
|
if ((unsigned)column >= (unsigned)Width)
|
|
{
|
|
if (WidthMask + 1 == Width)
|
|
{
|
|
column &= WidthMask;
|
|
}
|
|
else
|
|
{
|
|
column %= Width;
|
|
}
|
|
}
|
|
if (spans_out != NULL)
|
|
{
|
|
if (Spans == NULL)
|
|
{
|
|
Spans = CreateSpans (Pixels);
|
|
}
|
|
*spans_out = Spans[column];
|
|
}
|
|
return Pixels + column*Height;
|
|
}
|
|
|
|
|
|
void FWarpTexture::MakeTexture(uint32_t time)
|
|
{
|
|
const uint8_t *otherpix = SourcePic->GetPixels();
|
|
|
|
if (Pixels == NULL)
|
|
{
|
|
Pixels = new uint8_t[Width * Height];
|
|
}
|
|
if (Spans != NULL)
|
|
{
|
|
FreeSpans(Spans);
|
|
Spans = NULL;
|
|
}
|
|
|
|
GenTime = time;
|
|
WarpBuffer(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed, bWarped);
|
|
}
|
|
|
|
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
|
|
void FWarpTexture::SetupMultipliers (int width, int height)
|
|
{
|
|
WidthOffsetMultiplier = width;
|
|
HeightOffsetMultiplier = height;
|
|
int widthpo2 = NextPo2(Width);
|
|
int heightpo2 = NextPo2(Height);
|
|
if(widthpo2 != Width) WidthOffsetMultiplier = (int)(WidthOffsetMultiplier * ((float)widthpo2 / Width));
|
|
if(heightpo2 != Height) HeightOffsetMultiplier = (int)(HeightOffsetMultiplier * ((float)heightpo2 / Height));
|
|
}
|
|
|
|
int FWarpTexture::NextPo2 (int v)
|
|
{
|
|
v--;
|
|
v |= v >> 1;
|
|
v |= v >> 2;
|
|
v |= v >> 4;
|
|
v |= v >> 8;
|
|
v |= v >> 16;
|
|
return ++v;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FMultiPatchTexture :: TexPart :: TexPart
|
|
//
|
|
//==========================================================================
|
|
|
|
FTexture *FWarpTexture::GetRedirect(bool wantwarped)
|
|
{
|
|
if (!wantwarped) return SourcePic->GetRedirect(false);
|
|
else return this;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FMultiPatchTexture :: CopyTrueColorPixels
|
|
//
|
|
// This doesn't warp. It's just here in case someone tries to use a warp
|
|
// texture for compositing a multipatch texture
|
|
//
|
|
//==========================================================================
|
|
|
|
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
|
{
|
|
return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
|
|
}
|
|
|