qzdoom/src/hu_stuff.h
Christoph Oelckers db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00

50 lines
1.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION: Head up display
//
//-----------------------------------------------------------------------------
#ifndef __HU_STUFF_H__
#define __HU_STUFF_H__
struct event_t;
class player_t;
//
// Globally visible constants.
//
#define HU_FONTSTART BYTE('!') // the first font characters
#define HU_FONTEND BYTE('ß') // the last font characters
// Calculate # of glyphs in font.
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
//
// Chat routines
//
void CT_Init (void);
bool CT_Responder (event_t* ev);
void CT_Drawer (void);
extern int chatmodeon;
// [RH] Draw deathmatch scores
void HU_DrawScores (player_t *me);
#endif