mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-16 07:21:28 +00:00
9ed2da176e
No more 'comparison of integers of different signs' warnings reported by GCC/Clang
64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
#ifndef __GL_LIGHTDATA
|
|
#define __GL_LIGHTDATA
|
|
|
|
#include "v_palette.h"
|
|
#include "p_3dfloors.h"
|
|
#include "r_data/renderstyle.h"
|
|
#include "gl/renderer/gl_colormap.h"
|
|
|
|
inline int gl_ClampLight(int lightlevel)
|
|
{
|
|
return clamp(lightlevel, 0, 255);
|
|
}
|
|
|
|
void gl_GetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblending,
|
|
int *tm, int *sb, int *db, int *be);
|
|
void gl_SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog);
|
|
|
|
int gl_CalcLightLevel(int lightlevel, int rellight, bool weapon);
|
|
void gl_SetColor(int light, int rellight, const FColormap &cm, float alpha, bool weapon=false);
|
|
|
|
float gl_GetFogDensity(int lightlevel, PalEntry fogcolor, int sectorfogdensity);
|
|
struct sector_t;
|
|
bool gl_CheckFog(FColormap *cm, int lightlevel);
|
|
bool gl_CheckFog(sector_t *frontsector, sector_t *backsector);
|
|
|
|
void gl_SetFog(int lightlevel, int rellight, const FColormap *cm, bool isadditive);
|
|
|
|
inline bool gl_isBlack(PalEntry color)
|
|
{
|
|
return color.r + color.g + color.b == 0;
|
|
}
|
|
|
|
inline bool gl_isWhite(PalEntry color)
|
|
{
|
|
return color.r + color.g + color.b == 3*0xff;
|
|
}
|
|
|
|
extern int gl_fixedcolormap;
|
|
|
|
inline bool gl_isFullbright(PalEntry color, int lightlevel)
|
|
{
|
|
return gl_fixedcolormap || (gl_isWhite(color) && lightlevel==255);
|
|
}
|
|
|
|
void gl_DeleteAllAttachedLights();
|
|
void gl_RecreateAllAttachedLights();
|
|
|
|
extern int fogdensity;
|
|
extern int outsidefogdensity;
|
|
extern int skyfog;
|
|
|
|
|
|
inline void FColormap::CopyFrom3DLight(lightlist_t *light)
|
|
{
|
|
LightColor = light->extra_colormap->Color;
|
|
desaturation = light->extra_colormap->Desaturate;
|
|
blendfactor = light->extra_colormap->Color.a;
|
|
if (light->caster && (light->caster->flags&FF_FADEWALLS) && (light->extra_colormap->Fade & 0xffffff) != 0)
|
|
FadeColor = light->extra_colormap->Fade;
|
|
}
|
|
|
|
|
|
|
|
#endif
|