.. |
fragglescript
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- disabled the error message spam from the demo loop
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2019-03-15 12:18:12 +01:00 |
g_shared
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- removed useless assertions
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2019-05-13 12:59:52 +03:00 |
g_statusbar
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- improved handling of HUDMSG_TYPEON
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2019-05-04 13:26:36 +03:00 |
gamedata
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Greek Sigma character fallback
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2019-05-09 08:09:10 +02:00 |
intermission
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- changed text scaling for intermission screen to ensure that long texts are not cut off.
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2019-04-11 01:28:47 +02:00 |
maploader
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
menu
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
posix
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- tuned internal MoltenVK settings for better performance
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2019-04-29 10:51:39 +03:00 |
r_data
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- added message about missing texture for material definition
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2019-04-11 14:48:45 +03:00 |
rendering
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- transition scene images used for the screenshot to color attachment optimal before rendering to them
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2019-05-15 16:11:43 +02:00 |
scripting
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
sound
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- fixed allocation mismatch in WildMidi.
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2019-04-19 17:46:25 +02:00 |
utility
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
win32
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Merge remote-tracking branch 'remotes/origin/vulkan2'
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2019-04-22 10:45:32 +02:00 |
__autostart.cpp
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actionspecials.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
actorinlines.h
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
am_map.cpp
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- fixed automap marks placement with custom fonts
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2019-02-15 17:21:59 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
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- fixed: PlayerEntered for bots should occur after Level->DoReborn
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2019-04-10 06:24:57 -04:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
basictypes.h
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_bind.cpp
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- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
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2019-03-16 19:00:56 +01:00 |
c_bind.h
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c_cmds.cpp
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- removed the automatic system language detection for Windows.
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2019-03-16 00:07:18 +01:00 |
c_console.cpp
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- refinement of font substitution logic.
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2019-04-22 10:23:28 +02:00 |
c_console.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_consolebuffer.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_consolebuffer.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_cvars.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
c_cvars.h
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c_dispatch.cpp
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- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
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2019-03-11 00:26:37 +01:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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CMakeLists.txt
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- remove the old OpenGL postprocess custom shader implementation
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2019-04-08 01:31:22 +02:00 |
ct_chat.cpp
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- do proper checks for chat string length.
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2019-04-19 08:27:31 +02:00 |
d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_event.h
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- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
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2019-04-05 00:59:32 +02:00 |
d_gui.h
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d_iwad.cpp
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- implemented 'deletelumps' feature and add Chex Quest 3 texts.
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2019-04-14 22:46:03 +02:00 |
d_main.cpp
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- added missing compat flag CVAR for Strife railing
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2019-05-09 11:20:47 +03:00 |
d_main.h
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- added a "DeleteLumps" list to IWADINFO
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2019-04-11 03:02:23 +02:00 |
d_net.cpp
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
d_net.h
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d_netinf.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_player.h
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- reimplemented as an OptionsMenu.
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2019-04-14 14:03:24 +02:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
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- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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2019-03-26 00:38:54 +01:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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- make the switch between game and generic fonts automatic by adding a key value to the language table
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2019-04-12 00:20:42 +02:00 |
doomtype.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
empty.cpp
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events.cpp
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- fixed OnUnregister for Event handlers was called from a dead event manager instance.
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2019-04-06 09:06:41 +02:00 |
events.h
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- fixed OnUnregister for Event handlers was called from a dead event manager instance.
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2019-04-06 09:06:41 +02:00 |
g_cvars.cpp
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- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
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2019-04-22 09:08:43 +02:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- fixed crash when VM exception is raised during entering a level
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2019-05-11 11:28:06 +03:00 |
g_game.h
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added MakeScreenShot and MakeAutoSave functions to FLevelLocals
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2019-03-04 19:16:51 +01:00 |
g_hub.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- fix the compat_pointonline flag.
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2019-03-23 15:28:10 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed the filter name for Doom IWADs
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2019-04-10 00:15:16 +02:00 |
gameconfigfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
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gitinfo.cpp
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hu_scores.cpp
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- fixed uninitialized variable in scoreboard code.
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2019-04-19 08:30:06 +02:00 |
hu_stuff.h
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i_cd.h
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i_net.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_net.h
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i_video.h
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
m_cheat.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
m_misc.h
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- replaced deprecated macOS functions in paths handling
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2018-07-15 13:20:36 +03:00 |
p_acs.cpp
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- added missing newline to scriptstat CCMD output
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2019-05-11 11:07:29 +03:00 |
p_acs.h
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- allow localization of Hexen's original ACS strings.
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2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
p_blockmap.h
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- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
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- allow all DHUDMessage calls to substitute SmallFont
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2019-04-10 00:28:40 +02:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_destructible.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_destructible.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
p_effect.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_effect.h
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- moved particle storage into FLevelLocals.
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2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_enemy.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
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- allow all DHUDMessage calls to substitute SmallFont
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2019-04-10 00:28:40 +02:00 |
p_linetracedata.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
p_lnspec.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_local.h
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_map.cpp
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- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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2019-03-26 00:38:54 +01:00 |
p_maputl.cpp
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- fixed radius use in dynamic light traversal for models.
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2019-04-19 08:23:08 +02:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_mobj.cpp
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
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- removed all access to the consoleplayer variable from the play code
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2019-02-01 17:02:10 +01:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
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- do not call OnRegister when saving a game.
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2019-04-06 09:29:49 +02:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_spec.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
p_spec.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
p_things.cpp
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- made setting actor TID more explicit
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2019-05-10 11:49:57 +02:00 |
p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
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p_user.cpp
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- reset RF_NOINTERPOLATEVIEW when unpredicting a player.
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2019-04-14 14:11:34 +02:00 |
r_defs.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
r_renderer.h
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- fixed output of software renderers with Vulkan backend
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2019-05-08 22:02:05 +03:00 |
r_sky.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
r_sky.h
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-29 04:44:44 +01:00 |
r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
r_utility.cpp
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- fixed: The software renderer was destroying global state when initializing a camera texture.
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2019-03-17 18:32:55 +01:00 |
r_utility.h
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
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- consolidate minimum screen resolution so that it's easier to change
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2019-04-07 06:56:06 -04:00 |
r_videoscale.h
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|
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s_advsound.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
s_environment.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
s_sndseq.cpp
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
s_sndseq.h
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- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sound.cpp
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- removed obsolete snd_flipstereo CVAR
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2019-05-09 13:06:16 +03:00 |
s_sound.h
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- handled approx. half of all cases where the address of level is taken.
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2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
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- fixed: The FFont* serializer was unable to handle null pointers.
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2019-03-13 07:11:46 +01:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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v_colortables.h
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v_framebuffer.cpp
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- always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way
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2019-05-13 22:50:58 +02:00 |
v_palette.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_palette.h
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_video.cpp
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- fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
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2019-04-23 09:34:28 +02:00 |
v_video.h
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- implement VKBuffer::Resize
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2019-04-18 22:01:42 +02:00 |
version.h
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- bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time
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2019-04-29 00:14:03 -04:00 |
wi_stuff.cpp
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- make the clean scaling system more consistent.
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2019-03-17 12:06:09 +01:00 |
wi_stuff.h
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- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
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2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
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