qzdoom/src/g_strife/a_loremaster.cpp
Christoph Oelckers bc63b70d88 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/fragglescript/t_func.cpp
	src/g_doom/a_bossbrain.cpp
	src/g_doom/a_revenant.cpp
	src/g_heretic/a_hereticartifacts.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_knight.cpp
	src/g_hexen/a_bishop.cpp
	src/g_hexen/a_clericholy.cpp
	src/g_hexen/a_dragon.cpp
	src/g_hexen/a_firedemon.cpp
	src/g_hexen/a_flechette.cpp
	src/g_hexen/a_heresiarch.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/g_hexen/a_iceguy.cpp
	src/g_hexen/a_korax.cpp
	src/g_hexen/a_magelightning.cpp
	src/g_hexen/a_serpent.cpp
	src/g_hexen/a_spike.cpp
	src/g_hexen/a_wraith.cpp
	src/g_raven/a_minotaur.cpp
	src/g_shared/a_bridge.cpp
	src/g_shared/a_pickups.cpp
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_alienspectres.cpp
	src/g_strife/a_crusader.cpp
	src/g_strife/a_entityboss.cpp
	src/g_strife/a_inquisitor.cpp
	src/g_strife/a_loremaster.cpp
	src/g_strife/a_programmer.cpp
	src/g_strife/a_sentinel.cpp
	src/g_strife/a_spectral.cpp
	src/g_strife/a_strifestuff.cpp
	src/g_strife/a_strifeweapons.cpp
	src/g_strife/a_thingstoblowup.cpp
	src/p_local.h
	src/r_utility.cpp
2016-01-19 13:43:11 +01:00

49 lines
1.4 KiB
C++

/*
#include "actor.h"
#include "a_action.h"
#include "a_strifeglobal.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "thingdef/thingdef.h"
*/
// Loremaster (aka Priest) --------------------------------------------------
class ALoreShot : public AActor
{
DECLARE_CLASS (ALoreShot, AActor)
public:
int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
};
IMPLEMENT_CLASS (ALoreShot)
int ALoreShot::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
{
if (victim != NULL && target != NULL && !(victim->flags7 & MF7_DONTTHRUST))
{
fixedvec3 fixthrust = victim->Vec3To(target);
TVector3<double> thrust(fixthrust.x, fixthrust.y, fixthrust.z);
thrust.MakeUnit();
thrust *= double((255*50*FRACUNIT) / (victim->Mass ? victim->Mass : 1));
victim->velx += fixed_t(thrust.X);
victim->vely += fixed_t(thrust.Y);
victim->velz += fixed_t(thrust.Z);
}
return damage;
}
DEFINE_ACTION_FUNCTION(AActor, A_LoremasterChain)
{
PARAM_ACTION_PROLOGUE;
S_Sound (self, CHAN_BODY, "loremaster/active", 1, ATTN_NORM);
Spawn("LoreShot2", self->Pos(), ALLOW_REPLACE);
Spawn("LoreShot2", self->Vec3Offset(-(self->velx >> 1), -(self->vely >> 1), -(self->velz >> 1)), ALLOW_REPLACE);
Spawn("LoreShot2", self->Vec3Offset(-self->velx, -self->vely, -self->velz), ALLOW_REPLACE);
return 0;
}