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bc63b70d88
Conflicts: src/actor.h src/fragglescript/t_func.cpp src/g_doom/a_bossbrain.cpp src/g_doom/a_revenant.cpp src/g_heretic/a_hereticartifacts.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_knight.cpp src/g_hexen/a_bishop.cpp src/g_hexen/a_clericholy.cpp src/g_hexen/a_dragon.cpp src/g_hexen/a_firedemon.cpp src/g_hexen/a_flechette.cpp src/g_hexen/a_heresiarch.cpp src/g_hexen/a_hexenspecialdecs.cpp src/g_hexen/a_iceguy.cpp src/g_hexen/a_korax.cpp src/g_hexen/a_magelightning.cpp src/g_hexen/a_serpent.cpp src/g_hexen/a_spike.cpp src/g_hexen/a_wraith.cpp src/g_raven/a_minotaur.cpp src/g_shared/a_bridge.cpp src/g_shared/a_pickups.cpp src/g_shared/a_randomspawner.cpp src/g_strife/a_alienspectres.cpp src/g_strife/a_crusader.cpp src/g_strife/a_entityboss.cpp src/g_strife/a_inquisitor.cpp src/g_strife/a_loremaster.cpp src/g_strife/a_programmer.cpp src/g_strife/a_sentinel.cpp src/g_strife/a_spectral.cpp src/g_strife/a_strifestuff.cpp src/g_strife/a_strifeweapons.cpp src/g_strife/a_thingstoblowup.cpp src/p_local.h src/r_utility.cpp
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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#include "actor.h"
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#include "a_action.h"
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#include "a_strifeglobal.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "thingdef/thingdef.h"
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*/
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// Loremaster (aka Priest) --------------------------------------------------
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class ALoreShot : public AActor
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{
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DECLARE_CLASS (ALoreShot, AActor)
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public:
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int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
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};
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IMPLEMENT_CLASS (ALoreShot)
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int ALoreShot::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
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{
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if (victim != NULL && target != NULL && !(victim->flags7 & MF7_DONTTHRUST))
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{
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fixedvec3 fixthrust = victim->Vec3To(target);
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TVector3<double> thrust(fixthrust.x, fixthrust.y, fixthrust.z);
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thrust.MakeUnit();
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thrust *= double((255*50*FRACUNIT) / (victim->Mass ? victim->Mass : 1));
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victim->velx += fixed_t(thrust.X);
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victim->vely += fixed_t(thrust.Y);
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victim->velz += fixed_t(thrust.Z);
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}
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return damage;
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}
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DEFINE_ACTION_FUNCTION(AActor, A_LoremasterChain)
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{
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PARAM_ACTION_PROLOGUE;
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S_Sound (self, CHAN_BODY, "loremaster/active", 1, ATTN_NORM);
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Spawn("LoreShot2", self->Pos(), ALLOW_REPLACE);
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Spawn("LoreShot2", self->Vec3Offset(-(self->velx >> 1), -(self->vely >> 1), -(self->velz >> 1)), ALLOW_REPLACE);
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Spawn("LoreShot2", self->Vec3Offset(-self->velx, -self->vely, -self->velz), ALLOW_REPLACE);
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return 0;
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}
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