.. |
fragglescript
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
g_shared
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- fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
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2019-03-02 22:10:44 +01:00 |
g_statusbar
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
gamedata
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Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
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2019-03-13 22:08:11 -04:00 |
intermission
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
maploader
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
menu
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- reworked the load/save menu to use the new console font.
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2019-03-11 20:59:43 +01:00 |
posix
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- implemented OpenGL / Vulkan switch in Cocoa backend
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2019-03-12 16:12:23 +02:00 |
r_data
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- fix building on FreeBSD
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2019-03-03 17:08:45 +01:00 |
rendering
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- fix compile error
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2019-03-16 04:18:35 +01:00 |
scripting
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Fixed arrays of dynamic arrays causing a compilation error.
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2019-03-13 12:42:45 +01:00 |
sound
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- replaced all usages of insecure vsprintf() function
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2019-03-04 17:35:38 +02:00 |
utility
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- use international date format for all places that print a date.
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2019-03-11 21:21:37 +01:00 |
win32
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- implemented OpenGL / Vulkan switch in SDL backend
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2019-03-12 16:12:14 +02:00 |
__autostart.cpp
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actionspecials.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actorinlines.h
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
am_map.cpp
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- fixed automap marks placement with custom fonts
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2019-02-15 17:21:59 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
basictypes.h
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_bind.cpp
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- the final batch of easy level replacements.
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2019-01-27 21:59:19 +01:00 |
c_bind.h
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c_cmds.cpp
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- reactivated the formatting for the secret hints.
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2019-03-10 23:29:33 +01:00 |
c_console.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
c_console.h
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
c_consolebuffer.cpp
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- made the console Unicode-capable.
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2019-02-16 13:05:19 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
c_cvars.h
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c_dispatch.cpp
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- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
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2019-03-11 00:26:37 +01:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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CMakeLists.txt
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
ct_chat.cpp
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- allow using the console font for notification messages (e.g. item pickup)
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2019-03-11 19:09:37 +01:00 |
d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_event.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
d_gui.h
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d_iwad.cpp
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
d_main.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
d_main.h
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
d_net.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
d_net.h
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d_netinf.h
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
d_player.h
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- fixed: player_t::GetGender needs to check if the CVAR exists.
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2019-03-13 18:06:59 +01:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
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- added compatibility flag for buggy CheckSwitchRange behavior
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2019-02-11 17:57:03 +01:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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Added a master volume setting.
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2019-02-27 14:17:45 -05:00 |
doomtype.h
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- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
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2019-01-06 09:00:52 +01:00 |
empty.cpp
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events.cpp
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- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
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2019-03-02 13:50:58 +01:00 |
events.h
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
g_cvars.cpp
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- set language cvar to global config, it should not be game-specific
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2019-03-03 16:14:58 +01:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- use international date format for all places that print a date.
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2019-03-11 21:21:37 +01:00 |
g_game.h
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added MakeScreenShot and MakeAutoSave functions to FLevelLocals
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2019-03-04 19:16:51 +01:00 |
g_hub.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- fixed: IsPointInLevel must explicitly check for minisegs, which can be one-sided on maps with unclosed sectors.
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2019-03-10 19:07:48 +01:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- fixed compilation errors with POSIX targets
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2019-02-01 11:08:58 +02:00 |
gameconfigfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
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gitinfo.cpp
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hu_scores.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
hu_stuff.h
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i_cd.h
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i_net.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_net.h
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i_video.h
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m_cheat.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
m_misc.h
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p_acs.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
p_acs.h
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- allow localization of Hexen's original ACS strings.
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2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
p_blockmap.h
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- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_destructible.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_destructible.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
p_effect.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_effect.h
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- moved particle storage into FLevelLocals.
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2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_enemy.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
p_linetracedata.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_lnspec.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_local.h
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_map.cpp
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- fixed: PlayerStartStomp must check for NOTELEFRAG.
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2019-03-02 13:35:35 +01:00 |
p_maputl.cpp
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_mobj.cpp
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- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
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2019-03-02 13:15:38 +01:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
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- removed all access to the consoleplayer variable from the play code
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2019-02-01 17:02:10 +01:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
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- replaced the assignment operator in player_t with a named function.
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2019-03-03 12:12:17 +01:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_spec.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
p_spec.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
p_things.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
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p_user.cpp
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- removed unnecessary variable clear.
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2019-03-09 12:12:33 +01:00 |
r_defs.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
r_renderer.h
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- removed level references in the software renderers.
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2019-01-27 17:21:36 +01:00 |
r_sky.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
r_sky.h
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-29 04:44:44 +01:00 |
r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
r_utility.cpp
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-09 08:47:07 +01:00 |
r_utility.h
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
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- set vid_scalefactor to 1 when using vid_setscale
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2018-12-25 00:18:44 -05:00 |
r_videoscale.h
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|
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s_advsound.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
s_environment.cpp
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s_sndseq.cpp
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
s_sndseq.h
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- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sound.cpp
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- reject all DMX sounds shorter than or equal 8 bytes.
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2019-03-02 21:10:24 +01:00 |
s_sound.h
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- handled approx. half of all cases where the address of level is taken.
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2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
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- fixed: The FFont* serializer was unable to handle null pointers.
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2019-03-13 07:11:46 +01:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
skins.cpp
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
st_start.h
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|
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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v_colortables.h
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v_framebuffer.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_palette.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_palette.h
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_video.cpp
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- implemented OpenGL / Vulkan switch in SDL backend
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2019-03-12 16:12:14 +02:00 |
v_video.h
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- remove dead code
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2019-03-13 00:59:39 +01:00 |
version.h
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Merge branch 'master' into vulkan2
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2019-02-23 19:53:38 +01:00 |
wi_stuff.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
wi_stuff.h
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- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
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2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
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