..
common
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
console
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
g_statusbar
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
gamedata
- made cutscenes at engine startup work.
2022-06-04 21:31:19 +02:00
intermission
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
maploader
Fix crash when loading Strife dialog with latest Clang compiler and optimisation on
2022-05-12 22:36:50 +02:00
menu
- added Raze-style HUD scaling.
2022-06-05 10:57:21 +02:00
playsim
- actually GCC is really dumb.
2022-06-06 20:11:01 +02:00
posix
- bump macOS version to 10.12 in .plist
2021-10-18 10:41:02 +03:00
r_data
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
rendering
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
scripting
Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired.
2022-05-31 21:00:31 +02:00
sound
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
utility /nodebuilder
- missed some MAX's.
2021-10-30 10:45:58 +02:00
win32
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
am_map.cpp
- fixed handling of automap sprites with negative scale.
2022-05-23 00:08:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
- hooked up graphical start screens with the in-game renderer.
2022-06-01 08:37:00 +02:00
ct_chat.cpp
- the chat should use the console's scaling, not the one for the messages printed with the small font.
2022-06-05 16:29:42 +02:00
d_anonstats.cpp
Create a MainWindow class that manages the main win32 window of the application
2022-06-01 08:36:59 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_defcvars.h
- enable cvar blacklisting for defcvars for certain platform variables
2021-09-05 10:27:06 -04:00
d_event.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
d_iwad.cpp
- added a few more names to the reserved names for main folder detection.
2022-06-04 22:11:14 +02:00
d_main.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
d_main.h
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
d_net.cpp
- route the StartScreen#::Net... functions through a global interface.
2022-06-01 08:37:00 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
doomdata.h
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
doomdef.h
- removed all remains of the corpsegibs flag and made vileghosts interactive
2022-04-29 00:28:34 +02:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
2020-09-30 01:05:37 -04:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
Allow SendNetworkEvent during title level.
2022-05-20 13:00:17 +02:00
events.h
Allow WorldUnloaded events to know the next map name (if any).
2021-10-01 20:18:36 +02:00
g_cvars.cpp
- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp
- missed some MAX's.
2021-10-30 10:45:58 +02:00
g_game.cpp
- made cutscenes at engine startup work.
2022-06-04 21:31:19 +02:00
g_game.h
- added cutscene creation code
2022-06-03 00:03:57 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- block wipes when streaming movies are playing.
2022-06-06 12:30:47 +02:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- fixed auto-scaling for console.
2022-06-05 12:34:22 +02:00
gameconfigfile.h
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
m_cheat.cpp
- separate message for disabling noclip2
2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp
- changed FString API to use ptrdiff_t instead of long for signed size arguments.
2021-08-12 00:45:59 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Squashed commit of the following:
2022-05-31 18:57:38 +02:00
p_conversation.cpp
- make stuff compile again
2022-04-26 20:50:35 +02:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_saveg.cpp
- don't move bad polyobjects in the savegame loader.
2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_setup.h
- Add support for loading lightmap data generated by ZDRay
2021-09-24 14:51:48 +08:00
p_states.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tick.cpp
- run the dynamic light recreation loop before calling the light ticker.
2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
2022-03-09 22:45:59 -05:00
wi_stuff.cpp
- avoid storing texture pointers in longer lived data
2022-06-07 00:00:54 +02:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00