qzdoom/src
Christoph Oelckers 9898ee542c - route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
..
common - route all accesses to gameaction from the backend through the sysCallbacks. 2022-04-26 20:50:34 +02:00
console - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
g_statusbar - fixed: The alt HUD's draw call did not use the virtual interface. 2022-04-15 22:54:26 +02:00
gamedata - added workaround to Dehacked so that „Doom“ only replaces the music name 2022-04-22 00:53:27 +02:00
intermission - text screen helper stuff for cutscene system. 2022-04-26 20:50:34 +02:00
maploader - fixed some incorrect array allocation sizes in polyobj code 2022-04-19 10:25:14 +02:00
menu - fixed: The skill menu did not remember its last selection. 2022-04-12 00:04:45 +02:00
playsim - revert. accidental change in polyobject code 2022-04-19 10:21:45 +02:00
posix - bump macOS version to 10.12 in .plist 2021-10-18 10:41:02 +03:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:40 -04:00
rendering - do not clamp warped textures. 2022-04-17 23:41:20 +02:00
scripting - handle cases of empty state labels in ZScript. 2022-04-15 22:25:04 +02:00
sound - separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code 2022-01-15 20:17:11 -05:00
utility/nodebuilder - missed some MAX's. 2021-10-30 10:45:58 +02:00
win32 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - added the script side core module for the cutscene system. 2022-04-26 20:50:34 +02:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - updated survey code to check for Apple's M1 CPU. 2021-09-21 22:01:50 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - route all accesses to gameaction from the backend through the sysCallbacks. 2022-04-26 20:50:34 +02:00
d_iwad.cpp - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_main.cpp - route all accesses to gameaction from the backend through the sysCallbacks. 2022-04-26 20:50:34 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
doomdef.h - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
g_game.cpp - route all accesses to gameaction from the backend through the sysCallbacks. 2022-04-26 20:50:34 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h - fixed Dehacked check for A_ConsumeAmmo. 2022-04-14 12:21:24 +02:00
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
p_saveg.h
p_setup.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
wi_stuff.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00