qzdoom/src/swrenderer/scene/r_particle.h
2016-12-30 07:26:25 +01:00

11 lines
258 B
C++

#pragma once
#include "r_visible_sprite.h"
namespace swrenderer
{
void R_ProjectParticle(particle_t *, const sector_t *sector, int shade, int fakeside);
void R_DrawParticle(vissprite_t *);
void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis);
}