qzdoom/src/common
Christoph Oelckers 97d515005b - moved the menu code back to the game side.
This isn't really shareable. Although major parts may be identical, the specifics are not.
2020-06-14 18:37:06 +02:00
..
2d - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
audio - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
console - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
engine - moved out the Doom specific parts from menu.cpp and messagebox.cpp. 2020-06-13 22:43:35 +02:00
filesystem - fixed: When reopening a lump, the full file name must be used. 2020-06-08 23:37:21 +02:00
fonts - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - moved base menu code to "common". 2020-06-13 23:04:10 +02:00
rendering - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
scripting - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
textures - moved several VM exports for game independent objects to 'common'. 2020-06-14 12:16:22 +02:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility Fix startup crash on DragonFly BSD 2020-06-11 21:41:00 +03:00