qzdoom/src/g_shared/a_debris.cpp
Christoph Oelckers 97620b0645 - fixed some leftover unused variable warnings.
- match the variable names in thingdef_codeptr.cpp to the ones in the scripting branch to reduce the amount of merge conflicts in upcoming changes.
2016-01-19 16:09:44 +01:00

50 lines
971 B
C++

#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "m_fixed.h"
static FRandom pr_dirt ("SpawnDirt");
// Stained glass ------------------------------------------------------------
class AGlassShard : public AActor
{
DECLARE_CLASS (AGlassShard, AActor)
public:
bool FloorBounceMissile (secplane_t &plane)
{
if (!Super::FloorBounceMissile (plane))
{
if (abs (velz) < (FRACUNIT/2))
{
Destroy ();
}
return false;
}
return true;
}
};
IMPLEMENT_CLASS(AGlassShard)
// Dirt stuff
void P_SpawnDirt (AActor *actor, fixed_t radius)
{
const PClass *dtype = NULL;
AActor *mo;
fixedvec3 pos = actor->Vec3Angle(radius, pr_dirt() << 24, (pr_dirt() << 9) + FRACUNIT);
char fmt[8];
mysnprintf(fmt, countof(fmt), "Dirt%d", 1 + pr_dirt()%6);
dtype = PClass::FindClass(fmt);
if (dtype)
{
mo = Spawn (dtype, pos, ALLOW_REPLACE);
if (mo)
{
mo->velz = pr_dirt()<<10;
}
}
}