qzdoom/src/gl
Christoph Oelckers 2c65f08011 - more timer cleanup
* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - more timer cleanup 2017-11-13 00:28:43 +01:00
dynlights - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - more timer cleanup 2017-11-13 00:28:43 +01:00
renderer - more timer cleanup 2017-11-13 00:28:43 +01:00
scene - more timer cleanup 2017-11-13 00:28:43 +01:00
shaders - reverted the texture flip from the previous commit 2017-10-12 12:44:00 -04:00
stereo3d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00
system - more timer cleanup 2017-11-13 00:28:43 +01:00
textures - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - I_FPSTime may not return the time at frame start. 2017-11-12 23:39:48 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00