qzdoom/src/resourcefiles/resourcefile.cpp

716 lines
19 KiB
C++

/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "cmdlib.h"
#include "w_wad.h"
#include "doomerrors.h"
#include "gi.h"
#include "doomstat.h"
#include "w_zip.h"
//==========================================================================
//
// FileReader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = src->Cache;
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
if (Cache != NULL && RefCount >= 0)
{
delete [] Cache;
Cache = NULL;
}
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
uppercopy(Name, base);
Name[8] = 0;
FullName = iname;
// Map some directories to WAD namespaces.
// Note that some of these namespaces don't exist in WADS.
// CheckNumForName will handle any request for these namespaces accordingly.
Namespace = !strncmp(iname, "flats/", 6) ? ns_flats :
!strncmp(iname, "textures/", 9) ? ns_newtextures :
!strncmp(iname, "hires/", 6) ? ns_hires :
!strncmp(iname, "sprites/", 8) ? ns_sprites :
!strncmp(iname, "voxels/", 7) ? ns_voxels :
!strncmp(iname, "colormaps/", 10) ? ns_colormaps :
!strncmp(iname, "acs/", 4) ? ns_acslibrary :
!strncmp(iname, "voices/", 7) ? ns_strifevoices :
!strncmp(iname, "patches/", 8) ? ns_patches :
!strncmp(iname, "graphics/", 9) ? ns_graphics :
!strncmp(iname, "sounds/", 7) ? ns_sounds :
!strncmp(iname, "music/", 6) ? ns_music :
!strchr(iname, '/') ? ns_global :
ns_hidden;
// Anything that is not in one of these subdirectories or the main directory
// should not be accessible through the standard WAD functions but only through
// the ones which look for the full name.
if (Namespace == ns_hidden)
{
memset(Name, 0, 8);
}
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
else if (Namespace == ns_sprites || Namespace == ns_voxels)
{
char *c;
while ((c = (char*)memchr(Name, '^', 8)))
{
*c = '\\';
}
}
}
//==========================================================================
//
// Checks for embedded resource files
//
//==========================================================================
static bool IsWadInFolder(const FResourceFile* const archive, const char* const resPath)
{
// Checks a special case when <somefile.wad> was put in
// <myproject> directory inside <myproject.zip>
if (NULL == archive)
{
return false;
}
const FString dirName = ExtractFileBase(archive->Filename);
const FString fileName = ExtractFileBase(resPath, true);
const FString filePath = dirName + '/' + fileName;
return 0 == filePath.CompareNoCase(resPath);
}
void FResourceLump::CheckEmbedded()
{
// Checks for embedded archives
const char *c = strstr(FullName, ".wad");
if (c && strlen(c) == 4 && (!strchr(FullName, '/') || IsWadInFolder(Owner, FullName)))
{
// Mark all embedded WADs
Flags |= LUMPF_EMBEDDED;
memset(Name, 0, 8);
}
/* later
else
{
if (c==NULL) c = strstr(Name, ".zip");
if (c==NULL) c = strstr(Name, ".pk3");
if (c==NULL) c = strstr(Name, ".7z");
if (c==NULL) c = strstr(Name, ".pak");
if (c && strlen(c) <= 4)
{
// Mark all embedded archives in any directory
Flags |= LUMPF_EMBEDDED;
memset(Name, 0, 8);
}
}
*/
}
//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (BYTE*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader *FResourceLump::NewReader()
{
return new FLumpReader(this);
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache != NULL)
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache;
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
delete [] Cache;
Cache = NULL;
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckWad(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckGRP(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckRFF(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckPak(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader *file, bool quiet);
FResourceFile *Check7Z(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckLump(const char *filename, FileReader *file, bool quiet);
FResourceFile *CheckDir(const char *filename, FileReader *file, bool quiet);
static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckLump };
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader *file, bool quiet, bool containeronly)
{
if (file == NULL)
{
try
{
file = new FileReader(filename);
}
catch (CRecoverableError &)
{
return NULL;
}
}
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
return NULL;
}
FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
{
return CheckDir(filename, NULL, quiet);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename, FileReader *r)
{
if (filename != NULL) Filename = copystring(filename);
else Filename = NULL;
Reader = r;
}
FResourceFile::~FResourceFile()
{
if (Filename != NULL) delete [] Filename;
delete Reader;
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return rec1->FullName.CompareNoCase(rec2->FullName);
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
DWORD max = NumLumps;
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
long len;
int lastpos = -1;
FString file;
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
{
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
lastpos = len;
}
JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max)
{
FString filter;
DWORD start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
if (FindPrefixRange(filter, lumps, lumpsize, max, start, end))
{
void *from = (BYTE *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (DWORD i = start; i < end; ++i, lump_p = (BYTE *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (BYTE *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
BYTE *filteredlumps = new BYTE[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (BYTE *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
//==========================================================================
//
// FResourceFile :: FilterLumpsByGameType
//
// Matches any lumps that match "filter/game-<gametype>/*". Includes
// inclusive gametypes like Raven.
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, DWORD max)
{
static const struct { int match; const char *name; } blanket[] =
{
{ GAME_Raven, "game-Raven" },
{ GAME_DoomStrifeChex, "game-DoomStrifeChex" },
{ GAME_DoomChex, "game-DoomChex" },
{ GAME_Any, NULL }
};
if (type == 0)
{
return 0;
}
int count = 0;
for (int i = 0; blanket[i].name != NULL; ++i)
{
if (type & blanket[i].match)
{
count += FilterLumps(blanket[i].name, lumps, lumpsize, max);
}
}
FString filter = "game-";
filter += GameNames[type];
return count + FilterLumps(filter, lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
{
DWORD start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (BYTE *)lumps + end * lumpsize;
for (void *p = (BYTE *)lumps + start * lumpsize; p < stop; p = (BYTE *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = 0;
lump->Name[0] = '\0';
lump->Namespace = ns_hidden;
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD maxlump, DWORD &start, DWORD &end)
{
DWORD min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (BYTE *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Needs to be virtual in the base class. Implemented only for WADs
//
//==========================================================================
void FResourceFile::FindStrifeTeaserVoices ()
{
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader->Seek(Position, SEEK_SET);
return Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
const char * buffer = Owner->Reader->GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader->Seek(Position, SEEK_SET);
Cache = new char[LumpSize];
Owner->Reader->Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename, FileReader *r)
: FResourceFile(filename, r)
{
Lumps = NULL;
}
FUncompressedFile::~FUncompressedFile()
{
if (Lumps != NULL) delete [] Lumps;
}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
{
filename = _filename? copystring(_filename) : NULL;
if (filesize == -1)
{
FILE *f = fopen(_filename,"rb");
if (f != NULL)
{
fseek(f, 0, SEEK_END);
LumpSize = ftell(f);
fclose(f);
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
FExternalLump::~FExternalLump()
{
if (filename != NULL) delete [] filename;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
int FExternalLump::FillCache()
{
Cache = new char[LumpSize];
FILE *f = fopen(filename, "rb");
if (f != NULL)
{
fread(Cache, 1, LumpSize, f);
fclose(f);
}
else
{
memset(Cache, 0, LumpSize);
}
RefCount = 1;
return 1;
}