mirror of
https://github.com/ZDoom/qzdoom.git
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716 lines
19 KiB
C++
716 lines
19 KiB
C++
/*
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** resourcefile.cpp
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**
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** Base classes for resource file management
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "w_wad.h"
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#include "doomerrors.h"
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#include "gi.h"
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#include "doomstat.h"
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#include "w_zip.h"
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//==========================================================================
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//
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// FileReader that reads from a lump's cache
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//
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//==========================================================================
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class FLumpReader : public MemoryReader
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{
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FResourceLump *source;
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public:
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FLumpReader(FResourceLump *src)
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: MemoryReader(NULL, src->LumpSize), source(src)
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{
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src->CacheLump();
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bufptr = src->Cache;
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}
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~FLumpReader()
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{
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source->ReleaseCache();
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}
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};
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//==========================================================================
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//
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// Base class for resource lumps
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//
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//==========================================================================
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FResourceLump::~FResourceLump()
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{
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if (Cache != NULL && RefCount >= 0)
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{
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delete [] Cache;
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Cache = NULL;
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}
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Owner = NULL;
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}
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//==========================================================================
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//
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// Sets up the lump name information for anything not coming from a WAD file.
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//
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//==========================================================================
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void FResourceLump::LumpNameSetup(FString iname)
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{
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long slash = iname.LastIndexOf('/');
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FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
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auto dot = base.LastIndexOf('.');
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if (dot >= 0) base.Truncate(dot);
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uppercopy(Name, base);
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Name[8] = 0;
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FullName = iname;
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// Map some directories to WAD namespaces.
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// Note that some of these namespaces don't exist in WADS.
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// CheckNumForName will handle any request for these namespaces accordingly.
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Namespace = !strncmp(iname, "flats/", 6) ? ns_flats :
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!strncmp(iname, "textures/", 9) ? ns_newtextures :
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!strncmp(iname, "hires/", 6) ? ns_hires :
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!strncmp(iname, "sprites/", 8) ? ns_sprites :
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!strncmp(iname, "voxels/", 7) ? ns_voxels :
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!strncmp(iname, "colormaps/", 10) ? ns_colormaps :
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!strncmp(iname, "acs/", 4) ? ns_acslibrary :
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!strncmp(iname, "voices/", 7) ? ns_strifevoices :
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!strncmp(iname, "patches/", 8) ? ns_patches :
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!strncmp(iname, "graphics/", 9) ? ns_graphics :
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!strncmp(iname, "sounds/", 7) ? ns_sounds :
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!strncmp(iname, "music/", 6) ? ns_music :
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!strchr(iname, '/') ? ns_global :
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ns_hidden;
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// Anything that is not in one of these subdirectories or the main directory
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// should not be accessible through the standard WAD functions but only through
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// the ones which look for the full name.
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if (Namespace == ns_hidden)
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{
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memset(Name, 0, 8);
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}
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// Since '\' can't be used as a file name's part inside a ZIP
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// we have to work around this for sprites because it is a valid
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// frame character.
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else if (Namespace == ns_sprites || Namespace == ns_voxels)
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{
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char *c;
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while ((c = (char*)memchr(Name, '^', 8)))
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{
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*c = '\\';
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}
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}
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}
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//==========================================================================
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//
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// Checks for embedded resource files
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//
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//==========================================================================
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static bool IsWadInFolder(const FResourceFile* const archive, const char* const resPath)
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{
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// Checks a special case when <somefile.wad> was put in
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// <myproject> directory inside <myproject.zip>
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if (NULL == archive)
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{
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return false;
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}
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const FString dirName = ExtractFileBase(archive->Filename);
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const FString fileName = ExtractFileBase(resPath, true);
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const FString filePath = dirName + '/' + fileName;
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return 0 == filePath.CompareNoCase(resPath);
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}
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void FResourceLump::CheckEmbedded()
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{
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// Checks for embedded archives
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const char *c = strstr(FullName, ".wad");
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if (c && strlen(c) == 4 && (!strchr(FullName, '/') || IsWadInFolder(Owner, FullName)))
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{
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// Mark all embedded WADs
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Flags |= LUMPF_EMBEDDED;
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memset(Name, 0, 8);
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}
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/* later
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else
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{
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if (c==NULL) c = strstr(Name, ".zip");
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if (c==NULL) c = strstr(Name, ".pk3");
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if (c==NULL) c = strstr(Name, ".7z");
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if (c==NULL) c = strstr(Name, ".pak");
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if (c && strlen(c) <= 4)
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{
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// Mark all embedded archives in any directory
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Flags |= LUMPF_EMBEDDED;
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memset(Name, 0, 8);
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}
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}
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*/
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}
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//==========================================================================
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//
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// this is just for completeness. For non-Zips only an uncompressed lump can
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// be returned.
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//
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//==========================================================================
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FCompressedBuffer FResourceLump::GetRawData()
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{
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FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
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memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
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cbuf.mCRC32 = crc32(0, (BYTE*)cbuf.mBuffer, LumpSize);
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ReleaseCache();
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return cbuf;
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}
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//==========================================================================
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//
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// Returns the owner's FileReader if it can be used to access this lump
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//
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//==========================================================================
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FileReader *FResourceLump::GetReader()
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{
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return NULL;
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}
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//==========================================================================
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//
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// Returns a file reader to the lump's cache
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//
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//==========================================================================
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FileReader *FResourceLump::NewReader()
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{
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return new FLumpReader(this);
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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void *FResourceLump::CacheLump()
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{
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if (Cache != NULL)
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{
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if (RefCount > 0) RefCount++;
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}
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else if (LumpSize > 0)
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{
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FillCache();
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}
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return Cache;
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}
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//==========================================================================
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//
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// Decrements reference counter and frees lump if counter reaches 0
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//
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//==========================================================================
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int FResourceLump::ReleaseCache()
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{
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if (LumpSize > 0 && RefCount > 0)
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{
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if (--RefCount == 0)
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{
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delete [] Cache;
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Cache = NULL;
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}
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}
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return RefCount;
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}
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//==========================================================================
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//
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// Opens a resource file
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//
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//==========================================================================
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typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckWad(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckGRP(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckRFF(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckPak(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckZip(const char *filename, FileReader *file, bool quiet);
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FResourceFile *Check7Z(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckLump(const char *filename, FileReader *file, bool quiet);
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FResourceFile *CheckDir(const char *filename, FileReader *file, bool quiet);
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static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckLump };
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader *file, bool quiet, bool containeronly)
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{
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if (file == NULL)
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{
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try
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{
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file = new FileReader(filename);
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}
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catch (CRecoverableError &)
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{
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return NULL;
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}
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}
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for(size_t i = 0; i < countof(funcs) - containeronly; i++)
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{
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FResourceFile *resfile = funcs[i](filename, file, quiet);
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if (resfile != NULL) return resfile;
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}
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return NULL;
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}
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FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
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{
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return CheckDir(filename, NULL, quiet);
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}
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//==========================================================================
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//
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// Resource file base class
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//
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//==========================================================================
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FResourceFile::FResourceFile(const char *filename, FileReader *r)
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{
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if (filename != NULL) Filename = copystring(filename);
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else Filename = NULL;
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Reader = r;
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}
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FResourceFile::~FResourceFile()
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{
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if (Filename != NULL) delete [] Filename;
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delete Reader;
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}
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int lumpcmp(const void * a, const void * b)
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{
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FResourceLump * rec1 = (FResourceLump *)a;
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FResourceLump * rec2 = (FResourceLump *)b;
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return rec1->FullName.CompareNoCase(rec2->FullName);
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}
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//==========================================================================
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//
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// FResourceFile :: PostProcessArchive
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//
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// Sorts files by name.
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// For files named "filter/<game>/*": Using the same filter rules as config
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// autoloading, move them to the end and rename them without the "filter/"
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// prefix. Filtered files that don't match are deleted.
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//
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//==========================================================================
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void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
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{
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// Entries in archives are sorted alphabetically
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qsort(lumps, NumLumps, lumpsize, lumpcmp);
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// Filter out lumps using the same names as the Autoload.* sections
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// in the ini file use. We reduce the maximum lump concidered after
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// each one so that we don't risk refiltering already filtered lumps.
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DWORD max = NumLumps;
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max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
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long len;
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int lastpos = -1;
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FString file;
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while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
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{
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max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
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lastpos = len;
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}
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JunkLeftoverFilters(lumps, lumpsize, max);
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}
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//==========================================================================
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//
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// FResourceFile :: FilterLumps
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//
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// Finds any lumps between [0,<max>) that match the pattern
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// "filter/<filtername>/*" and moves them to the end of the lump list.
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// Returns the number of lumps moved.
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//
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//==========================================================================
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int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, DWORD max)
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{
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FString filter;
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DWORD start, end;
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if (filtername.IsEmpty())
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{
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return 0;
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}
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filter << "filter/" << filtername << '/';
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if (FindPrefixRange(filter, lumps, lumpsize, max, start, end))
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{
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void *from = (BYTE *)lumps + start * lumpsize;
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// Remove filter prefix from every name
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void *lump_p = from;
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for (DWORD i = start; i < end; ++i, lump_p = (BYTE *)lump_p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)lump_p;
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assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
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lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
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}
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// Move filtered lumps to the end of the lump list.
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size_t count = (end - start) * lumpsize;
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void *to = (BYTE *)lumps + NumLumps * lumpsize - count;
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assert (to >= from);
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if (from != to)
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{
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// Copy filtered lumps to a temporary buffer.
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BYTE *filteredlumps = new BYTE[count];
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memcpy(filteredlumps, from, count);
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// Shift lumps left to make room for the filtered ones at the end.
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memmove(from, (BYTE *)from + count, (NumLumps - end) * lumpsize);
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// Copy temporary buffer to newly freed space.
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memcpy(to, filteredlumps, count);
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delete[] filteredlumps;
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}
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}
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return end - start;
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}
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//==========================================================================
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//
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// FResourceFile :: FilterLumpsByGameType
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//
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// Matches any lumps that match "filter/game-<gametype>/*". Includes
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// inclusive gametypes like Raven.
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//
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//==========================================================================
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int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, DWORD max)
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{
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static const struct { int match; const char *name; } blanket[] =
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{
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{ GAME_Raven, "game-Raven" },
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{ GAME_DoomStrifeChex, "game-DoomStrifeChex" },
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{ GAME_DoomChex, "game-DoomChex" },
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{ GAME_Any, NULL }
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};
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if (type == 0)
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{
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return 0;
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}
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int count = 0;
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for (int i = 0; blanket[i].name != NULL; ++i)
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{
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if (type & blanket[i].match)
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{
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count += FilterLumps(blanket[i].name, lumps, lumpsize, max);
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}
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}
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FString filter = "game-";
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filter += GameNames[type];
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return count + FilterLumps(filter, lumps, lumpsize, max);
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}
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//==========================================================================
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//
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// FResourceFile :: JunkLeftoverFilters
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//
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// Deletes any lumps beginning with "filter/" that were not matched.
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//
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//==========================================================================
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void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, DWORD max)
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{
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DWORD start, end;
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if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
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{
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// Since the resource lumps may contain non-POD data besides the
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// full name, we "delete" them by erasing their names so they
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// can't be found.
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void *stop = (BYTE *)lumps + end * lumpsize;
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for (void *p = (BYTE *)lumps + start * lumpsize; p < stop; p = (BYTE *)p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)p;
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lump->FullName = 0;
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lump->Name[0] = '\0';
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lump->Namespace = ns_hidden;
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}
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}
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}
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//==========================================================================
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//
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// FResourceFile :: FindPrefixRange
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//
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// Finds a range of lumps that start with the prefix string. <start> is left
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// indicating the first matching one. <end> is left at one plus the last
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// matching one.
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//
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//==========================================================================
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bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, DWORD maxlump, DWORD &start, DWORD &end)
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{
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DWORD min, max, mid, inside;
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FResourceLump *lump;
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int cmp;
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end = start = 0;
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// Pretend that our range starts at 1 instead of 0 so that we can avoid
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// unsigned overflow if the range starts at the first lump.
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lumps = (BYTE *)lumps - lumpsize;
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// Binary search to find any match at all.
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min = 1, max = maxlump;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
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cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
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if (cmp == 0)
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break;
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else if (cmp < 0)
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min = mid + 1;
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else
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max = mid - 1;
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}
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if (max < min)
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{ // matched nothing
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return false;
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}
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// Binary search to find first match.
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inside = mid;
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min = 1, max = mid;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
|
|
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
|
|
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
|
|
// Go left on matches and right on misses.
|
|
if (cmp == 0)
|
|
max = mid - 1;
|
|
else
|
|
min = mid + 1;
|
|
}
|
|
start = mid + (cmp != 0) - 1;
|
|
|
|
// Binary search to find last match.
|
|
min = inside, max = maxlump;
|
|
while (min <= max)
|
|
{
|
|
mid = min + (max - min) / 2;
|
|
lump = (FResourceLump *)((BYTE *)lumps + mid * lumpsize);
|
|
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
|
|
// Go right on matches and left on misses.
|
|
if (cmp == 0)
|
|
min = mid + 1;
|
|
else
|
|
max = mid - 1;
|
|
}
|
|
end = mid - (cmp != 0);
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Needs to be virtual in the base class. Implemented only for WADs
|
|
//
|
|
//==========================================================================
|
|
|
|
void FResourceFile::FindStrifeTeaserVoices ()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a lump by a given name. Used for savegames
|
|
//
|
|
//==========================================================================
|
|
|
|
FResourceLump *FResourceFile::FindLump(const char *name)
|
|
{
|
|
for (unsigned i = 0; i < NumLumps; i++)
|
|
{
|
|
FResourceLump *lump = GetLump(i);
|
|
if (!stricmp(name, lump->FullName))
|
|
{
|
|
return lump;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Caches a lump's content and increases the reference counter
|
|
//
|
|
//==========================================================================
|
|
|
|
FileReader *FUncompressedLump::GetReader()
|
|
{
|
|
Owner->Reader->Seek(Position, SEEK_SET);
|
|
return Owner->Reader;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Caches a lump's content and increases the reference counter
|
|
//
|
|
//==========================================================================
|
|
|
|
int FUncompressedLump::FillCache()
|
|
{
|
|
const char * buffer = Owner->Reader->GetBuffer();
|
|
|
|
if (buffer != NULL)
|
|
{
|
|
// This is an in-memory file so the cache can point directly to the file's data.
|
|
Cache = const_cast<char*>(buffer) + Position;
|
|
RefCount = -1;
|
|
return -1;
|
|
}
|
|
|
|
Owner->Reader->Seek(Position, SEEK_SET);
|
|
Cache = new char[LumpSize];
|
|
Owner->Reader->Read(Cache, LumpSize);
|
|
RefCount = 1;
|
|
return 1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Base class for uncompressed resource files
|
|
//
|
|
//==========================================================================
|
|
|
|
FUncompressedFile::FUncompressedFile(const char *filename, FileReader *r)
|
|
: FResourceFile(filename, r)
|
|
{
|
|
Lumps = NULL;
|
|
}
|
|
|
|
FUncompressedFile::~FUncompressedFile()
|
|
{
|
|
if (Lumps != NULL) delete [] Lumps;
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// external lump
|
|
//
|
|
//==========================================================================
|
|
|
|
FExternalLump::FExternalLump(const char *_filename, int filesize)
|
|
{
|
|
filename = _filename? copystring(_filename) : NULL;
|
|
|
|
if (filesize == -1)
|
|
{
|
|
FILE *f = fopen(_filename,"rb");
|
|
if (f != NULL)
|
|
{
|
|
fseek(f, 0, SEEK_END);
|
|
LumpSize = ftell(f);
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
LumpSize = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LumpSize = filesize;
|
|
}
|
|
}
|
|
|
|
|
|
FExternalLump::~FExternalLump()
|
|
{
|
|
if (filename != NULL) delete [] filename;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Caches a lump's content and increases the reference counter
|
|
// For external lumps this reopens the file each time it is accessed
|
|
//
|
|
//==========================================================================
|
|
|
|
int FExternalLump::FillCache()
|
|
{
|
|
Cache = new char[LumpSize];
|
|
FILE *f = fopen(filename, "rb");
|
|
if (f != NULL)
|
|
{
|
|
fread(Cache, 1, LumpSize, f);
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
memset(Cache, 0, LumpSize);
|
|
}
|
|
RefCount = 1;
|
|
return 1;
|
|
}
|
|
|