.. |
fragglescript
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g_inventory
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
g_shared
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g_statusbar
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- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
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2018-12-15 14:51:03 +01:00 |
gl
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- removed redundant std::move.
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2018-12-16 11:29:22 +01:00 |
gl_load
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- removed deprecated method to retrieve OpenGL extensions
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2018-11-30 17:16:21 +01:00 |
hwrenderer
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intermission
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math
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menu
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- narrowing down the public interface of the texture class
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2018-12-06 01:11:04 +01:00 |
polyrenderer
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- softpoly decals were upside down
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2018-12-17 01:32:46 +01:00 |
posix
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r_data
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- use TArrays for MD3 storage.
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2018-12-16 13:33:42 +01:00 |
rapidjson
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resourcefiles
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- fixed compilation on POSIX-like platforms
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2018-11-10 22:32:09 +02:00 |
scripting
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Merge branch 'Texture_Cleanup'
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2018-12-16 10:19:58 +01:00 |
sfmt
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sound
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swrenderer
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- fix heretic light torch in software renderer and remove some code duplication
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2018-12-17 06:13:00 +01:00 |
textures
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Merge branch 'SoftwareScaling'
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2018-12-17 01:33:22 +01:00 |
win32
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Merge branch 'Texture_Cleanup'
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2018-12-16 10:19:58 +01:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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actor.h
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
actorinlines.h
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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am_map.h
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announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_bot.h
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b_func.cpp
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b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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b_think.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
c_bind.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
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c_cvars.cpp
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- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
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2018-12-05 00:21:39 +01:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
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c_expr.cpp
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c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
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- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
cmdlib.cpp
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cmdlib.h
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Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
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- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
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compatibility.h
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- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
configfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
critsec.h
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-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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ctpl.h
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cycler.cpp
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
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- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
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2018-12-15 17:49:12 +01:00 |
d_dehacked.h
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d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
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d_main.h
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Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
dobjgc.cpp
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dobjgc.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobjtype.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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doomerrors.h
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doomstat.cpp
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doomstat.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
doomtype.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dsectoreffect.cpp
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dsectoreffect.h
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- separated class descriptors from VM types.
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2017-04-12 22:46:49 +02:00 |
dthinker.cpp
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
dthinker.h
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
earcut.hpp
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- FVertexBuilder's output looks correct now.
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2018-11-05 21:11:54 +01:00 |
edata.cpp
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edata.h
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- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
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2016-01-12 09:13:55 +01:00 |
empty.cpp
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errors.h
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events.cpp
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
events.h
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
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- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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files.cpp
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files.h
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files_decompress.cpp
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
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- fixed wrong line number in error message
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2018-05-14 14:42:31 +03:00 |
g_game.cpp
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- server CVARs can be changed only by settings controller
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2018-12-10 10:36:40 +02:00 |
g_game.h
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
g_hub.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
g_level.cpp
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Merge branch 'master' into Texture_Cleanup
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2018-12-15 09:45:26 +01:00 |
g_level.h
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g_levellocals.h
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Merge branch 'master' into Texture_Cleanup
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2018-12-15 09:45:26 +01:00 |
g_mapinfo.cpp
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- added a 'forceworldpanning' map flag.
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2018-12-15 16:29:37 +01:00 |
g_pch.h
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- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
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gi.cpp
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gi.h
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- scriptified the last components of the alternative HUD.
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2018-12-02 14:34:10 +01:00 |
gitinfo.cpp
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gstrings.h
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hu_scores.cpp
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hu_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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i_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
i_time.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
i_video.h
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
info.cpp
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
info.h
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- extended state caller check to work on CustomInventory items as well
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2018-11-15 09:24:17 +01:00 |
keysections.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
lists.h
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lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
m_cheat.h
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- previous fix attempts done right
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2018-12-01 09:44:14 +02:00 |
m_crc32.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
m_fixed.h
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m_joy.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
m_joy.h
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m_misc.cpp
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- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
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2018-05-16 22:10:24 +02:00 |
m_misc.h
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m_png.cpp
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m_png.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
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m_random.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
m_swap.h
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md5.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
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- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
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mus2midi.h
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name.cpp
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- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
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2016-09-13 10:43:53 +02:00 |
name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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Use 64-bit fixed point for node builder's vertex map
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2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
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- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
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2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
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- fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
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2018-11-28 18:42:37 +01:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
p_3dmidtex.h
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p_acs.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
p_acs.h
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p_actionfunctions.cpp
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
p_blockmap.h
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p_ceiling.cpp
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p_checkposition.h
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p_conversation.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
p_conversation.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_destructible.cpp
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- this "genuine hack" was totally redundant...
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2018-12-06 00:34:17 +01:00 |
p_destructible.h
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
p_doors.cpp
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p_effect.cpp
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- use a TArray to store the particles and remove all 16 bit global variables.
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2018-12-15 10:04:49 +01:00 |
p_effect.h
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p_enemy.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_enemy.h
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p_floor.cpp
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Added direct native functions to the remaining content of vmthunks.cpp
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2018-11-29 17:55:56 +01:00 |
p_glnodes.cpp
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p_interaction.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
p_lights.cpp
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p_linetracedata.h
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p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_lnspec.h
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p_local.h
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p_map.cpp
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p_maputl.cpp
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
p_maputl.h
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Destructible geometry - minor fixes and 3D floor support
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2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
p_pillar.cpp
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- more direct native functions for sector utilities.
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2018-11-29 17:38:58 +01:00 |
p_plats.cpp
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- more direct native functions for sector utilities.
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2018-11-29 17:38:58 +01:00 |
p_pspr.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
p_pusher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
p_saveg.h
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p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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p_sectors.cpp
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- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
p_setup.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
p_setup.h
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
p_sight.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
p_slopes.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
p_spec.cpp
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p_spec.h
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- use value initialization for secspecial_t
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2018-10-23 20:30:27 +02:00 |
p_states.cpp
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p_switch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tags.cpp
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p_tags.h
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- added SectorTagIterator and LineIDIterator script classes.
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2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
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p_terrain.cpp
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p_terrain.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_things.cpp
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p_tick.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_tick.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_trace.cpp
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 15:24:30 +01:00 |
p_trace.h
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 15:24:30 +01:00 |
p_udmf.cpp
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- more direct native entry points.
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2018-12-04 23:12:16 +01:00 |
p_udmf.h
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p_usdf.cpp
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- started replacing direct references to class AInventory.
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2018-12-02 21:35:55 +01:00 |
p_user.cpp
|
|
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p_xlat.cpp
|
|
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parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
parsecontext.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
po_man.cpp
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- Exported AActor::Grind to ZScript.
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2018-11-29 23:46:47 +01:00 |
po_man.h
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|
|
portal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
portal.h
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- went back to the original portal stencil setup from 3.4.0.
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2018-11-14 21:03:54 +01:00 |
r_defs.h
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|
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r_renderer.h
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|
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r_sky.cpp
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|
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r_sky.h
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- moved the software rendering specific parts of the sky setup to r_skyplane.cpp.
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2018-12-06 20:52:03 +01:00 |
r_state.h
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|
|
r_utility.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
r_utility.h
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|
|
r_videoscale.cpp
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- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
r_videoscale.h
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|
|
s_advsound.cpp
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- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
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2018-11-25 07:43:05 +01:00 |
s_environment.cpp
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|
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s_playlist.cpp
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|
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
s_sound.cpp
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
s_sound.h
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- more direct native entry points.
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2018-12-05 20:10:44 +01:00 |
sc_man.cpp
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|
|
sc_man.h
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- fixed compilation on POSIX-like platforms
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2018-11-10 22:32:09 +02:00 |
sc_man_scanner.re
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- allow defining flags in the script declaration of a class and do that for Weapon.
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2018-11-25 09:29:12 +01:00 |
sc_man_tokens.h
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- allow defining flags in the script declaration of a class and do that for Weapon.
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2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
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- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
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2018-12-03 17:41:05 +01:00 |
scriptutil.h
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|
|
serializer.cpp
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- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
serializer.h
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- converted FInterBackground into a class so that the scripts can use it.
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2017-03-18 13:25:22 +01:00 |
skins.cpp
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Squashed commit of the following:
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2018-10-30 21:42:09 +01:00 |
skins.h
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|
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st_start.h
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|
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st_stuff.cpp
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|
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st_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
statistics.cpp
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|
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statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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|
|
stats.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
stringtable.cpp
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|
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stringtable.h
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- the fourth.
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2017-03-08 18:55:54 +01:00 |
strnatcmp.c
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|
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strnatcmp.h
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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2010-09-18 16:08:10 +00:00 |
tagitem.h
|
|
|
tarray.h
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- fixed compile bugs
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2018-12-12 01:27:04 +01:00 |
teaminfo.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
teaminfo.h
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
templates.h
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|
|
tflags.h
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- replaced homegrown SWORD, SBYTE and uint32_t types.
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2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
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Merge branch 'master' into Texture_Cleanup
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2018-12-15 09:45:26 +01:00 |
v_2ddrawer.h
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|
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v_blend.cpp
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|
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v_collection.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_colortables.h
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|
|
v_draw.cpp
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- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
v_font.cpp
|
|
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v_font.h
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- a few more fixes.
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2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
v_palette.cpp
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- cleaned up the gamma correction code.
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2018-04-29 13:45:53 +02:00 |
v_palette.h
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- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
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2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
v_pfx.h
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_text.cpp
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- the font character substitution logic needed more fixes.
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2018-12-15 23:32:49 +01:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-01 09:02:20 +01:00 |
v_video.cpp
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- fixed crash on invoking vid_setsize CCMD with one argument
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2018-12-12 10:15:53 +02:00 |
v_video.h
|
|
|
vectors.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
version.h
|
|
|
w_wad.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
w_wad.h
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- moved image format detection logic from FTexture to FImageSource.
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2018-12-09 17:10:51 +01:00 |
w_zip.h
|
|
|
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- replaced the last access operator, too
|
2018-12-07 03:01:40 +01:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
x86.h
|
|
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xs_Float.h
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Renderer floatification: Use floating point for texturemids and Y scales
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2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
zstring.h
|
- removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now.
|
2018-08-25 20:54:16 +02:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |