qzdoom/src
..
fragglescript
g_inventory - more direct native entry points. 2018-12-04 23:12:16 +01:00
g_shared
g_statusbar - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette. 2018-12-15 14:51:03 +01:00
gl - removed redundant std::move. 2018-12-16 11:29:22 +01:00
gl_load - removed deprecated method to retrieve OpenGL extensions 2018-11-30 17:16:21 +01:00
hwrenderer
intermission
math
menu - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
polyrenderer - softpoly decals were upside down 2018-12-17 01:32:46 +01:00
posix
r_data - use TArrays for MD3 storage. 2018-12-16 13:33:42 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
scripting Merge branch 'Texture_Cleanup' 2018-12-16 10:19:58 +01:00
sfmt
sound
swrenderer - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
textures Merge branch 'SoftwareScaling' 2018-12-17 01:33:22 +01:00
win32 Merge branch 'Texture_Cleanup' 2018-12-16 10:19:58 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h
actor.h Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
actorinlines.h Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
actorptrselect.cpp
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp
am_map.h
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_bot.h
b_func.cpp
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp
b_think.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h
c_cvars.cpp - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2018-12-05 00:21:39 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt - made camera textures operational again. 2018-12-11 00:01:45 +01:00
cmdlib.cpp
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp
ctpl.h
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - fixed: ThePatchRemap table was only initialized in one of FFont's constructors. 2018-12-15 17:49:12 +01:00
d_dehacked.h
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp
decallib.h
dobject.cpp
dobject.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
dobjgc.cpp
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjtype.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
dthinker.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp
edata.h - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
empty.cpp
errors.h
events.cpp Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h
files.cpp
files.h
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - server CVARs can be changed only by settings controller 2018-12-10 10:36:40 +02:00
g_game.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp Merge branch 'master' into Texture_Cleanup 2018-12-15 09:45:26 +01:00
g_level.h
g_levellocals.h Merge branch 'master' into Texture_Cleanup 2018-12-15 09:45:26 +01:00
g_mapinfo.cpp - added a 'forceworldpanning' map flag. 2018-12-15 16:29:37 +01:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp
gi.h - scriptified the last components of the alternative HUD. 2018-12-02 14:34:10 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h
m_png.cpp
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h
nodebuild.cpp
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-28 18:42:37 +01:00
p_3dfloors.h
p_3dmidtex.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
p_3dmidtex.h
p_acs.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
p_acs.h
p_actionfunctions.cpp - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2018-12-06 00:34:17 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp
p_effect.cpp - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
p_effect.h
p_enemy.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_enemy.h
p_floor.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_glnodes.cpp
p_interaction.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
p_pillar.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_plats.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_pspr.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
p_saveg.h
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp
p_sectors.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
p_setup.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
p_setup.h - more direct native entry points. 2018-12-04 23:12:16 +01:00
p_sight.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
p_spec.cpp
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp
p_terrain.cpp
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
p_udmf.h
p_usdf.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_user.cpp
p_xlat.cpp
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-29 23:46:47 +01:00
po_man.h
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
r_defs.h
r_renderer.h
r_sky.cpp
r_sky.h - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
r_state.h
r_utility.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_utility.h
r_videoscale.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
r_videoscale.h
s_advsound.cpp - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2018-11-25 07:43:05 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
s_sound.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
sc_man.cpp
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2018-12-03 17:41:05 +01:00
scriptutil.h
serializer.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tagitem.h
tarray.h - fixed compile bugs 2018-12-12 01:27:04 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp Merge branch 'master' into Texture_Cleanup 2018-12-15 09:45:26 +01:00
v_2ddrawer.h
v_blend.cpp
v_collection.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h
v_draw.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_font.cpp
v_font.h - a few more fixes. 2018-12-16 00:37:34 +01:00
v_framebuffer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - the font character substitution logic needed more fixes. 2018-12-15 23:32:49 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - fixed crash on invoking vid_setsize CCMD with one argument 2018-12-12 10:15:53 +02:00
v_video.h
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - moved image format detection logic from FTexture to FImageSource. 2018-12-09 17:10:51 +01:00
w_zip.h
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-25 20:54:16 +02:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00