qzdoom/wadsrc/static/zscript/shared/fountain.txt

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class ParticleFountain : Actor
{
enum EColor
{
REDFOUNTAIN = 1,
GREENFOUNTAIN = 2,
BLUEFOUNTAIN = 3,
YELLOWFOUNTAIN = 4,
PURPLEFOUNTAIN = 5,
BLACKFOUNTAIN = 6,
WHITEFOUNTAIN = 7
}
default
{
Height 0;
+NOBLOCKMAP
+NOGRAVITY
+INVISIBLE
}
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
if (!(SpawnFlags & MTF_DORMANT))
Activate (null);
}
override void Activate (Actor activator)
{
Super.Activate (activator);
fountaincolor = health;
}
override void Deactivate (Actor activator)
{
Super.Deactivate (activator);
fountaincolor = 0;
}
}
class RedParticleFountain : ParticleFountain
{
default
{
Health REDFOUNTAIN;
}
}
class GreenParticleFountain : ParticleFountain
{
default
{
Health GREENFOUNTAIN;
}
}
class BlueParticleFountain : ParticleFountain
{
default
{
Health BLUEFOUNTAIN;
}
}
class YellowParticleFountain : ParticleFountain
{
default
{
Health YELLOWFOUNTAIN;
}
}
class PurpleParticleFountain : ParticleFountain
{
default
{
Health PURPLEFOUNTAIN;
}
}
class BlackParticleFountain : ParticleFountain
{
default
{
Health BLACKFOUNTAIN;
}
}
class WhiteParticleFountain : ParticleFountain
{
default
{
Health WHITEFOUNTAIN;
}
}