qzdoom/src/gl/models
Christoph Oelckers 92e2ce2aef - adjustments for weapon rendering in GL.
This adds support for the new weapon state code and fixed some lighting calculations.
Note that this currently will not allow combination of HUD models with other sprite frames yet.
2016-06-17 17:21:42 +02:00
..
gl_models.cpp - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
gl_models.h - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
gl_models_md2.cpp - implemented model precaching. 2016-05-03 18:14:16 +02:00
gl_models_md3.cpp - implemented model precaching. 2016-05-03 18:14:16 +02:00
gl_voxels.cpp - implemented model precaching. 2016-05-03 18:14:16 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00