qzdoom/src/swrenderer/viewport
Christoph Oelckers 921bc763fb - separated the software-renderer-specific parts of colormap processing from the common parts.
- moved testcolor and test fades into SWRenderer files.

These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
..
r_drawerargs.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
r_drawerargs.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_skydrawer.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_skydrawer.h - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_spandrawer.cpp - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_spandrawer.h - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_spritedrawer.cpp - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_spritedrawer.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_viewport.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_viewport.h Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_walldrawer.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_walldrawer.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00