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https://github.com/ZDoom/qzdoom.git
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13fb76db21
This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
246 lines
7.3 KiB
C++
246 lines
7.3 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// WAD I/O functions.
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//
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//-----------------------------------------------------------------------------
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#ifndef __W_WAD__
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#define __W_WAD__
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#include "files.h"
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#include "doomdef.h"
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#include "tarray.h"
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class FResourceFile;
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struct FResourceLump;
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class FTexture;
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struct wadinfo_t
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{
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// Should be "IWAD" or "PWAD".
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DWORD Magic;
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DWORD NumLumps;
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DWORD InfoTableOfs;
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};
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struct wadlump_t
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{
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DWORD FilePos;
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DWORD Size;
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char Name[8];
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};
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#define IWAD_ID MAKE_ID('I','W','A','D')
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#define PWAD_ID MAKE_ID('P','W','A','D')
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// [RH] Namespaces from BOOM.
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typedef enum {
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ns_hidden = -1,
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ns_global = 0,
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ns_sprites,
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ns_flats,
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ns_colormaps,
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ns_acslibrary,
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ns_newtextures,
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ns_bloodraw,
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ns_bloodsfx,
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ns_bloodmisc,
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ns_strifevoices,
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ns_hires,
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ns_voxels,
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// These namespaces are only used to mark lumps in special subdirectories
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// so that their contents doesn't interfere with the global namespace.
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// searching for data in these namespaces works differently for lumps coming
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// from Zips or other files.
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ns_specialzipdirectory,
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ns_sounds,
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ns_patches,
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ns_graphics,
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ns_music,
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ns_firstskin,
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} namespace_t;
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enum ELumpFlags
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{
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LUMPF_MAYBEFLAT=1,
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LUMPF_ZIPFILE=2,
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LUMPF_EMBEDDED=4,
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LUMPF_BLOODCRYPT = 8,
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};
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// [RH] Copy an 8-char string and uppercase it.
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void uppercopy (char *to, const char *from);
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// A very loose reference to a lump on disk. This is really just a wrapper
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// around the main wad's FILE object with a different length recorded. Since
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// two lumps from the same wad share the same FILE, you cannot read from
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// both of them independantly.
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class FWadLump : public FileReader
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{
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public:
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FWadLump ();
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FWadLump (const FWadLump ©);
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#ifdef _DEBUG
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FWadLump & operator= (const FWadLump ©);
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#endif
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~FWadLump();
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long Seek (long offset, int origin);
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long Read (void *buffer, long len);
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char *Gets(char *strbuf, int len);
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private:
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FWadLump (FResourceLump *Lump, bool alwayscache = false);
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FWadLump(int lumpnum, FResourceLump *lump);
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FResourceLump *Lump;
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friend class FWadCollection;
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};
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// A lump in memory.
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class FMemLump
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{
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public:
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FMemLump ();
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FMemLump (const FMemLump ©);
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FMemLump &operator= (const FMemLump ©);
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~FMemLump ();
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void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
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size_t GetSize () { return Block.Len(); }
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FString GetString () { return Block; }
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private:
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FMemLump (const FString &source);
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FString Block;
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friend class FWadCollection;
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};
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class FWadCollection
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{
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public:
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FWadCollection ();
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~FWadCollection ();
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// The wadnum for the IWAD
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enum { IWAD_FILENUM = 1 };
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void InitMultipleFiles (TArray<FString> &filenames);
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void AddFile (const char *filename, FileReader *wadinfo = NULL);
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int CheckIfWadLoaded (const char *name);
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const char *GetWadName (int wadnum) const;
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const char *GetWadFullName (int wadnum) const;
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int GetFirstLump(int wadnum) const;
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int GetLastLump(int wadnum) const;
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int CheckNumForName (const char *name, int namespc);
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int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
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int GetNumForName (const char *name, int namespc);
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inline int CheckNumForName (const BYTE *name) { return CheckNumForName ((const char *)name, ns_global); }
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inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
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inline int CheckNumForName (const BYTE *name, int ns) { return CheckNumForName ((const char *)name, ns); }
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inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
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inline int GetNumForName (const BYTE *name) { return GetNumForName ((const char *)name); }
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inline int GetNumForName (const BYTE *name, int ns) { return GetNumForName ((const char *)name, ns); }
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int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global);
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int CheckNumForFullName (const char *name, int wadfile);
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int GetNumForFullName (const char *name);
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void SetLinkedTexture(int lump, FTexture *tex);
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FTexture *GetLinkedTexture(int lump);
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void ReadLump (int lump, void *dest);
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FMemLump ReadLump (int lump);
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FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
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FWadLump OpenLumpNum (int lump);
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FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); }
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FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE
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FWadLump *ReopenLumpNumNewFile (int lump); // Opens a new, independent FILE
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FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
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int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
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int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
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bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
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static DWORD LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
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int LumpLength (int lump) const;
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int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
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int GetLumpFlags (int lump); // Return the flags for this lump
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void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
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void GetLumpName (FString &to, int lump) const;
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const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
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FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
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int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
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int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
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int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
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bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
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bool IsUncompressedFile(int lump) const;
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bool IsEncryptedFile(int lump) const;
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int GetNumLumps () const;
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int GetNumWads () const;
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int AddExternalFile(const char *filename);
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protected:
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struct LumpRecord;
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TArray<FResourceFile *> Files;
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TArray<LumpRecord> LumpInfo;
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DWORD *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
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DWORD *NextLumpIndex;
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DWORD *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
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DWORD *NextLumpIndex_FullName;
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DWORD NumLumps; // Not necessarily the same as LumpInfo.Size()
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DWORD NumWads;
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void SkinHack (int baselump);
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void InitHashChains (); // [RH] Set up the lumpinfo hashing
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private:
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void RenameSprites();
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void RenameNerve();
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void DeleteAll();
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};
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extern FWadCollection Wads;
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#endif
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