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8ea6569de8
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
76 lines
3.1 KiB
C
76 lines
3.1 KiB
C
/*
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** version.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __VERSION_H__
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#define __VERSION_H__
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/** Lots of different version numbers **/
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// The version string the user actually sees.
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#define DOTVERSIONSTR "2.0.99"
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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// didn't change anything that will affect sync.
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#define NETGAMEVERSION 206
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "205"
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x204
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x204
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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// SAVESIG should match SAVEVER.
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#define SAVEVER 232
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#define SAVESIG "ZDOOMSAVE232"
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "ZDOOM"
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 232 // Used by 2.0.99
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// The maximum length of one save game description for the menus.
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#define SAVESTRINGSIZE 24
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#endif //__VERSION_H__
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