qzdoom/src/gl/utility
Christoph Oelckers 4fb17561bc - optimize VSMatrix::Translate.
- use FVector3 for sprite rotations.
2016-05-01 12:39:08 +02:00
..
gl_clock.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_clock.h - remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations. 2016-02-01 01:03:34 +01:00
gl_convert.h - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_cycler.cpp
gl_cycler.h
gl_geometric.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_geometric.h - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_templates.h