qzdoom/src/gl
2016-08-01 11:29:28 +02:00
..
compatibility Removed redundant comparison in compatibility renderer 2016-07-30 10:25:42 +03:00
data Fix broken viewport/backbuffer location for WriteSavePic 2016-07-31 16:23:21 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx
hqnx_asm
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer - fixed: gl_bloom_amount may never be 0. 2016-08-01 11:29:28 +02:00
scene No gamma and player sprites on screenshots 2016-07-31 16:56:41 +02:00
shaders Fix broken viewport/backbuffer location for WriteSavePic 2016-07-31 16:23:21 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Fix incorrect viewport location when not using fullscreen HUD 2016-07-31 13:23:49 +02:00
textures Adds the last texture filter mode (trilinear min filter with nearest magnification) 2016-07-23 18:57:37 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h