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https://github.com/ZDoom/qzdoom.git
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308a036955
- The demo hexen.wad has this bit set for some lumps, which made it completely unplayable.
671 lines
17 KiB
C++
671 lines
17 KiB
C++
/*
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** file_wad.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "resourcefile.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "v_text.h"
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#include "w_wad.h"
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#include "gi.h"
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// Console Doom LZSS wrapper.
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class FileReaderLZSS : public FileReaderBase
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{
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private:
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enum { BUFF_SIZE = 4096, WINDOW_SIZE = 4096, INTERNAL_BUFFER_SIZE = 128 };
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FileReader &File;
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bool SawEOF;
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BYTE InBuff[BUFF_SIZE];
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enum StreamState
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{
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STREAM_EMPTY,
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STREAM_BITS,
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STREAM_FLUSH,
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STREAM_FINAL
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};
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struct
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{
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StreamState State;
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BYTE *In;
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unsigned int AvailIn;
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unsigned int InternalOut;
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BYTE CFlags, Bits;
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BYTE Window[WINDOW_SIZE+INTERNAL_BUFFER_SIZE];
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const BYTE *WindowData;
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BYTE *InternalBuffer;
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} Stream;
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void FillBuffer()
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{
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if(Stream.AvailIn)
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memmove(InBuff, Stream.In, Stream.AvailIn);
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long numread = File.Read(InBuff+Stream.AvailIn, BUFF_SIZE-Stream.AvailIn);
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if (numread < BUFF_SIZE)
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{
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SawEOF = true;
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}
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Stream.In = InBuff;
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Stream.AvailIn = numread+Stream.AvailIn;
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}
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// Reads a flag byte.
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void PrepareBlocks()
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{
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assert(Stream.InternalBuffer == Stream.WindowData);
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Stream.CFlags = *Stream.In++;
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--Stream.AvailIn;
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Stream.Bits = 0xFF;
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Stream.State = STREAM_BITS;
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}
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// Reads the next chunk in the block. Returns true if successful and
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// returns false if it ran out of input data.
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bool UncompressBlock()
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{
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if(Stream.CFlags & 1)
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{
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// Check to see if we have enough input
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if(Stream.AvailIn < 2)
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return false;
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Stream.AvailIn -= 2;
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WORD pos = BigShort(*(WORD*)Stream.In);
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BYTE len = (pos & 0xF)+1;
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pos >>= 4;
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Stream.In += 2;
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if(len == 1)
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{
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// We've reached the end of the stream.
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Stream.State = STREAM_FINAL;
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return true;
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}
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const BYTE* copyStart = Stream.InternalBuffer-pos-1;
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// Complete overlap: Single byte repeated
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if(pos == 0)
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memset(Stream.InternalBuffer, *copyStart, len);
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// No overlap: One copy
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else if(pos >= len)
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memcpy(Stream.InternalBuffer, copyStart, len);
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else
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{
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// Partial overlap: Copy in 2 or 3 chunks.
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do
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{
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unsigned int copy = MIN<unsigned int>(len, pos+1);
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memcpy(Stream.InternalBuffer, copyStart, copy);
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Stream.InternalBuffer += copy;
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Stream.InternalOut += copy;
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len -= copy;
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pos += copy; // Increase our position since we can copy twice as much the next round.
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}
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while(len);
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}
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Stream.InternalOut += len;
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Stream.InternalBuffer += len;
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}
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else
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{
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// Uncompressed byte.
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*Stream.InternalBuffer++ = *Stream.In++;
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--Stream.AvailIn;
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++Stream.InternalOut;
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}
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Stream.CFlags >>= 1;
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Stream.Bits >>= 1;
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// If we're done with this block, flush the output
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if(Stream.Bits == 0)
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Stream.State = STREAM_FLUSH;
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return true;
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}
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public:
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FileReaderLZSS(FileReader &file) : File(file), SawEOF(false)
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{
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Stream.State = STREAM_EMPTY;
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Stream.WindowData = Stream.InternalBuffer = Stream.Window+WINDOW_SIZE;
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Stream.InternalOut = 0;
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Stream.AvailIn = 0;
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FillBuffer();
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}
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~FileReaderLZSS()
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{
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}
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long Read(void *buffer, long len)
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{
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BYTE *Out = (BYTE*)buffer;
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long AvailOut = len;
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do
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{
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while(Stream.AvailIn)
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{
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if(Stream.State == STREAM_EMPTY)
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PrepareBlocks();
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else if(Stream.State == STREAM_BITS && !UncompressBlock())
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break;
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else
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break;
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}
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unsigned int copy = MIN<unsigned int>(Stream.InternalOut, AvailOut);
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if(copy > 0)
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{
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memcpy(Out, Stream.WindowData, copy);
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Out += copy;
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AvailOut -= copy;
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// Slide our window
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memmove(Stream.Window, Stream.Window+copy, WINDOW_SIZE+INTERNAL_BUFFER_SIZE-copy);
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Stream.InternalBuffer -= copy;
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Stream.InternalOut -= copy;
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}
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if(Stream.State == STREAM_FINAL)
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break;
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if(Stream.InternalOut == 0 && Stream.State == STREAM_FLUSH)
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Stream.State = STREAM_EMPTY;
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if(Stream.AvailIn < 2)
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FillBuffer();
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}
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while(AvailOut && Stream.State != STREAM_FINAL);
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assert(AvailOut == 0);
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return (long)(Out - (BYTE*)buffer);
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}
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};
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//==========================================================================
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//
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// Wad Lump (with console doom LZSS support)
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//
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//==========================================================================
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class FWadFileLump : public FResourceLump
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{
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public:
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bool Compressed;
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int Position;
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int GetFileOffset() { return Position; }
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FileReader *GetReader()
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{
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if(!Compressed)
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{
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Owner->Reader->Seek(Position, SEEK_SET);
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return Owner->Reader;
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}
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return NULL;
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}
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int FillCache()
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{
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if(!Compressed)
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{
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const char * buffer = Owner->Reader->GetBuffer();
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if (buffer != NULL)
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{
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// This is an in-memory file so the cache can point directly to the file's data.
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Cache = const_cast<char*>(buffer) + Position;
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RefCount = -1;
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return -1;
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}
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}
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Owner->Reader->Seek(Position, SEEK_SET);
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Cache = new char[LumpSize];
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if(Compressed)
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{
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FileReaderLZSS lzss(*Owner->Reader);
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lzss.Read(Cache, LumpSize);
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}
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else
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Owner->Reader->Read(Cache, LumpSize);
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RefCount = 1;
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return 1;
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}
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};
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//==========================================================================
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//
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// Wad file
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//
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//==========================================================================
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class FWadFile : public FResourceFile
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{
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FWadFileLump *Lumps;
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bool IsMarker(int lump, const char *marker);
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void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
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void SkinHack ();
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public:
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FWadFile(const char * filename, FileReader *file);
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~FWadFile();
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void FindStrifeTeaserVoices ();
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FResourceLump *GetLump(int lump) { return &Lumps[lump]; }
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bool Open(bool quiet);
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};
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//==========================================================================
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//
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// FWadFile::FWadFile
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//
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// Initializes a WAD file
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//
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//==========================================================================
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FWadFile::FWadFile(const char *filename, FileReader *file) : FResourceFile(filename, file)
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{
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Lumps = NULL;
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}
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FWadFile::~FWadFile()
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{
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delete[] Lumps;
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}
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//==========================================================================
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//
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// Open it
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//
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//==========================================================================
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bool FWadFile::Open(bool quiet)
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{
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wadinfo_t header;
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DWORD InfoTableOfs;
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bool isBigEndian = false; // Little endian is assumed until proven otherwise
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const long wadSize = Reader->GetLength();
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Reader->Read(&header, sizeof(header));
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NumLumps = LittleLong(header.NumLumps);
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InfoTableOfs = LittleLong(header.InfoTableOfs);
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// Check to see if the little endian interpretation is valid
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// This should be sufficient to detect big endian wads.
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if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
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{
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NumLumps = BigLong(header.NumLumps);
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InfoTableOfs = BigLong(header.InfoTableOfs);
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isBigEndian = true;
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}
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wadlump_t *fileinfo = new wadlump_t[NumLumps];
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Reader->Seek (InfoTableOfs, SEEK_SET);
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Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
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Lumps = new FWadFileLump[NumLumps];
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for(DWORD i = 0; i < NumLumps; i++)
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{
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uppercopy (Lumps[i].Name, fileinfo[i].Name);
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Lumps[i].Name[8] = 0;
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Lumps[i].Compressed = !(gameinfo.flags & GI_SHAREWARE) && (Lumps[i].Name[0] & 0x80) == 0x80;
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Lumps[i].Name[0] &= ~0x80;
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Lumps[i].Owner = this;
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Lumps[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
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Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
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Lumps[i].Namespace = ns_global;
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Lumps[i].Flags = 0;
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Lumps[i].FullName = NULL;
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}
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delete[] fileinfo;
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if (!quiet)
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{
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Printf(", %d lumps\n", NumLumps);
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// don't bother with namespaces here. We won't need them.
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SetNamespace("S_START", "S_END", ns_sprites);
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SetNamespace("F_START", "F_END", ns_flats, true);
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SetNamespace("C_START", "C_END", ns_colormaps);
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SetNamespace("A_START", "A_END", ns_acslibrary);
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SetNamespace("TX_START", "TX_END", ns_newtextures);
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SetNamespace("V_START", "V_END", ns_strifevoices);
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SetNamespace("HI_START", "HI_END", ns_hires);
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SetNamespace("VX_START", "VX_END", ns_voxels);
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SkinHack();
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}
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return true;
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}
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//==========================================================================
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//
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// IsMarker
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//
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// (from BOOM)
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//
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//==========================================================================
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inline bool FWadFile::IsMarker(int lump, const char *marker)
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{
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if (Lumps[lump].Name[0] == marker[0])
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{
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return (!strcmp(Lumps[lump].Name, marker) ||
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(marker[1] == '_' && !strcmp(Lumps[lump].Name+1, marker)));
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}
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else return false;
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}
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//==========================================================================
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//
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// SetNameSpace
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//
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// Sets namespace information for the lumps. It always looks for the first
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// x_START and the last x_END lump, except when loading flats. In this case
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// F_START may be absent and if that is the case all lumps with a size of
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// 4096 will be flagged appropriately.
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//
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//==========================================================================
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// This class was supposed to be local in the function but GCC
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// does not like that.
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struct Marker
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{
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int markertype;
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unsigned int index;
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};
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void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
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{
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bool warned = false;
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int numstartmarkers = 0, numendmarkers = 0;
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unsigned int i;
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TArray<Marker> markers;
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for(i = 0; i < NumLumps; i++)
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{
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if (IsMarker(i, startmarker))
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{
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Marker m = { 0, i };
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markers.Push(m);
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numstartmarkers++;
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}
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else if (IsMarker(i, endmarker))
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{
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Marker m = { 1, i };
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markers.Push(m);
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numendmarkers++;
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}
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}
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if (numstartmarkers == 0)
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{
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if (numendmarkers == 0) return; // no markers found
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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if (flathack)
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{
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// We have found no F_START but one or more F_END markers.
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// mark all lumps before the last F_END marker as potential flats.
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unsigned int end = markers[markers.Size()-1].index;
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for(unsigned int i = 0; i < end; i++)
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{
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if (Lumps[i].LumpSize == 4096)
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{
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// We can't add this to the flats namespace but
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// it needs to be flagged for the texture manager.
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DPrintf("Marking %s as potential flat\n", Lumps[i].Name);
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Lumps[i].Flags |= LUMPF_MAYBEFLAT;
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}
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}
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}
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return;
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}
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i = 0;
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while (i < markers.Size())
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{
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int start, end;
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if (markers[i].markertype != 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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i++;
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continue;
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}
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start = i++;
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// skip over subsequent x_START markers
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while (i < markers.Size() && markers[i].markertype == 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker);
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i++;
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continue;
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}
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// same for x_END markers
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while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker);
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i++;
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continue;
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}
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// We found a starting marker but no end marker. Ignore this block.
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if (i >= markers.Size())
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
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end = NumLumps;
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}
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else
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{
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end = markers[i++].index;
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}
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// we found a marked block
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DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
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for(int j = markers[start].index + 1; j < end; j++)
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{
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if (Lumps[j].Namespace != ns_global)
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{
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if (!warned)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d)\n", j);
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}
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warned = true;
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}
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else if (space == ns_sprites && Lumps[j].LumpSize < 8)
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{
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// sf 26/10/99:
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// ignore sprite lumps smaller than 8 bytes (the smallest possible)
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// in size -- this was used by some dmadds wads
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// as an 'empty' graphics resource
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DPrintf(" Skipped empty sprite %s (lump %d)\n", Lumps[j].Name, j);
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}
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else
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{
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Lumps[j].Namespace = space;
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}
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}
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}
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}
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//==========================================================================
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//
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// W_SkinHack
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//
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// Tests a wad file to see if it contains an S_SKIN marker. If it does,
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// every lump in the wad is moved into a new namespace. Because skins are
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// only supposed to replace player sprites, sounds, or faces, this should
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// not be a problem. Yes, there are skins that replace more than that, but
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// they are such a pain, and breaking them like this was done on purpose.
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// This also renames any S_SKINxx lumps to just S_SKIN.
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//
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//==========================================================================
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void FWadFile::SkinHack ()
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{
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static int namespc = ns_firstskin;
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bool skinned = false;
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bool hasmap = false;
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DWORD i;
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for (i = 0; i < NumLumps; i++)
|
|
{
|
|
FResourceLump *lump = &Lumps[i];
|
|
|
|
if (lump->Name[0] == 'S' &&
|
|
lump->Name[1] == '_' &&
|
|
lump->Name[2] == 'S' &&
|
|
lump->Name[3] == 'K' &&
|
|
lump->Name[4] == 'I' &&
|
|
lump->Name[5] == 'N')
|
|
{ // Wad has at least one skin.
|
|
lump->Name[6] = lump->Name[7] = 0;
|
|
if (!skinned)
|
|
{
|
|
skinned = true;
|
|
DWORD j;
|
|
|
|
for (j = 0; j < NumLumps; j++)
|
|
{
|
|
Lumps[j].Namespace = namespc;
|
|
}
|
|
namespc++;
|
|
}
|
|
}
|
|
if ((lump->Name[0] == 'M' &&
|
|
lump->Name[1] == 'A' &&
|
|
lump->Name[2] == 'P' &&
|
|
lump->Name[3] >= '0' && lump->Name[3] <= '9' &&
|
|
lump->Name[4] >= '0' && lump->Name[4] <= '9' &&
|
|
lump->Name[5] >= '\0')
|
|
||
|
|
(lump->Name[0] == 'E' &&
|
|
lump->Name[1] >= '0' && lump->Name[1] <= '9' &&
|
|
lump->Name[2] == 'M' &&
|
|
lump->Name[3] >= '0' && lump->Name[3] <= '9' &&
|
|
lump->Name[4] >= '\0'))
|
|
{
|
|
hasmap = true;
|
|
}
|
|
}
|
|
if (skinned && hasmap)
|
|
{
|
|
Printf (TEXTCOLOR_BLUE
|
|
"The maps in %s will not be loaded because it has a skin.\n"
|
|
TEXTCOLOR_BLUE
|
|
"You should remove the skin from the wad to play these maps.\n",
|
|
Filename);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// FindStrifeTeaserVoices
|
|
//
|
|
// Strife0.wad does not have the voices between V_START/V_END markers, so
|
|
// figure out which lumps are voices based on their names.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FWadFile::FindStrifeTeaserVoices ()
|
|
{
|
|
for (DWORD i = 0; i <= NumLumps; ++i)
|
|
{
|
|
if (Lumps[i].Name[0] == 'V' &&
|
|
Lumps[i].Name[1] == 'O' &&
|
|
Lumps[i].Name[2] == 'C')
|
|
{
|
|
int j;
|
|
|
|
for (j = 3; j < 8; ++j)
|
|
{
|
|
if (Lumps[i].Name[j] != 0 && !isdigit(Lumps[i].Name[j]))
|
|
break;
|
|
}
|
|
if (j == 8)
|
|
{
|
|
Lumps[i].Namespace = ns_strifevoices;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// File open
|
|
//
|
|
//==========================================================================
|
|
|
|
FResourceFile *CheckWad(const char *filename, FileReader *file, bool quiet)
|
|
{
|
|
char head[4];
|
|
|
|
if (file->GetLength() >= 12)
|
|
{
|
|
file->Seek(0, SEEK_SET);
|
|
file->Read(&head, 4);
|
|
file->Seek(0, SEEK_SET);
|
|
if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4))
|
|
{
|
|
FResourceFile *rf = new FWadFile(filename, file);
|
|
if (rf->Open(quiet)) return rf;
|
|
|
|
rf->Reader = NULL; // to avoid destruction of reader
|
|
delete rf;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|