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Game_Music_Emu 0.6.1: Game Music Emulators ------------------------------------------ Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: AY ZX Spectrum/Amstrad CPC GBS Nintendo Game Boy GYM Sega Genesis/Mega Drive HES NEC TurboGrafx-16/PC Engine KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) SAP Atari systems using POKEY sound chip SPC Super Nintendo/Super Famicom VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro Features: * C interface for use in C, C++, and other compatible languages * High emphasis has been placed on making the library very easy to use * One set of common functions work with all emulators the same way * Several code examples, including music player using SDL * Portable code for use on any system with modern or older C++ compilers * Adjustable output sample rate using quality band-limited resampling * Uniform access to text information fields and track timing information * End-of-track fading and automatic look ahead silence detection * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM * Tempo can be adjusted and individual voices can be muted while playing * Can read music data from file, memory, or custom reader function/class * Can access track information without having to load into full emulator * M3U track listing support for multi-track formats * Modular design allows elimination of unneeded emulators/features This library has been used in game music players for Windows, Linux on several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable, GP2X, and Nintendo DS. Author : Shay Green <gblargg@gmail.com> Website: http://www.slack.net/~ant/ Forum : http://groups.google.com/group/blargg-sound-libs License: GNU Lesser General Public License (LGPL) Current Maintainer: Michael Pyne <mpyne@purinchu.net> Getting Started --------------- Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and all source files in gme/. Or, if you have CMake 2.6 or later, execute at a command prompt (from the extracted source directory): mkdir build cd build cmake ../ # <-- Pass any needed CMake flags here make # To build the library cd demo make # To build the demo itself Be sure "test.nsf" is in the same directory as the demo program. Running it should generate the recording "out.wav". You can use "make install" to install the library. To choose where to install the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local" (and replace /usr/local with the base path you wish to use). Alternately, you can specify the base path to install to when you run "make install" by passing 'DESTDIR=/usr/local' on the make install command line (again, replace /usr/local as appropriate). To build a static library instead of shared (the default), pass -DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake. A slightly more extensive demo application is available in the player/ directory. It requires SDL to build. Read gme.txt for more information. Post to the discussion forum for assistance. Files ----- gme.txt General notes about the library changes.txt Changes made since previous releases design.txt Library design notes license.txt GNU Lesser General Public License CMakeLists.txt CMake build rules test.nsf Test file for NSF emulator test.m3u Test m3u playlist for features.c demo demo/ basics.c Records NSF file to wave sound file features.c Demonstrates many additional features Wave_Writer.h WAVE sound file writer used for demo output Wave_Writer.cpp CMakeLists.txt CMake build rules player/ Player using the SDL multimedia library player.cpp Simple music player with waveform display Music_Player.cpp Stand alone player for background music Music_Player.h Audio_Scope.cpp Audio waveform scope Audio_Scope.h CMakeLists.txt CMake build rules gme/ blargg_config.h Library configuration (modify this file as needed) gme.h Library interface header file gme.cpp Ay_Emu.h ZX Spectrum AY emulator Ay_Emu.cpp Ay_Apu.cpp Ay_Apu.h Ay_Cpu.cpp Ay_Cpu.h Gbs_Emu.h Nintendo Game Boy GBS emulator Gbs_Emu.cpp Gb_Apu.cpp Gb_Apu.h Gb_Cpu.cpp Gb_Cpu.h gb_cpu_io.h Gb_Oscs.cpp Gb_Oscs.h Hes_Emu.h TurboGrafx-16/PC Engine HES emulator Hes_Apu.cpp Hes_Apu.h Hes_Cpu.cpp Hes_Cpu.h hes_cpu_io.h Hes_Emu.cpp Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator Kss_Emu.cpp Kss_Cpu.cpp Kss_Cpu.h Kss_Scc_Apu.cpp Kss_Scc_Apu.h Ay_Apu.h Ay_Apu.cpp Sms_Apu.h Sms_Apu.cpp Sms_Oscs.h Nsf_Emu.h Nintendo NES NSF/NSFE emulator Nsf_Emu.cpp Nes_Apu.cpp Nes_Apu.h Nes_Cpu.cpp Nes_Cpu.h nes_cpu_io.h Nes_Oscs.cpp Nes_Oscs.h Nes_Fme7_Apu.cpp Nes_Fme7_Apu.h Nes_Namco_Apu.cpp Nes_Namco_Apu.h Nes_Vrc6_Apu.cpp Nes_Vrc6_Apu.h Nsfe_Emu.h NSFE support Nsfe_Emu.cpp Spc_Emu.h Super Nintendo SPC emulator Spc_Emu.cpp Snes_Spc.cpp Snes_Spc.h Spc_Cpu.cpp Spc_Cpu.h Spc_Dsp.cpp Spc_Dsp.h Fir_Resampler.cpp Fir_Resampler.h Sap_Emu.h Atari SAP emulator Sap_Emu.cpp Sap_Apu.cpp Sap_Apu.h Sap_Cpu.cpp Sap_Cpu.h sap_cpu_io.h Vgm_Emu.h Sega VGM emulator Vgm_Emu_Impl.cpp Vgm_Emu_Impl.h Vgm_Emu.cpp Ym2413_Emu.cpp Ym2413_Emu.h Gym_Emu.h Sega Genesis GYM emulator Gym_Emu.cpp Sms_Apu.cpp Common Sega emulator files Sms_Apu.h Sms_Oscs.h Ym2612_Emu.cpp Ym2612_Emu.h Dual_Resampler.cpp Dual_Resampler.h Fir_Resampler.cpp Fir_Resampler.h M3u_Playlist.h M3U playlist support M3u_Playlist.cpp Effects_Buffer.h Sound buffer with stereo echo and panning Effects_Buffer.cpp blargg_common.h Common files needed by all emulators blargg_endian.h blargg_source.h Blip_Buffer.cpp Blip_Buffer.h Gme_File.h Gme_File.cpp Music_Emu.h Music_Emu.cpp Classic_Emu.h Classic_Emu.cpp Multi_Buffer.h Multi_Buffer.cpp Data_Reader.h Data_Reader.cpp CMakeLists.txt CMake build rules Legal ----- Game_Music_Emu library copyright (C) 2003-2009 Shay Green. Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville. -- Shay Green <gblargg@gmail.com>