qzdoom/src/gl/models
2014-05-11 13:27:51 +02:00
..
gl_models.cpp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
gl_models.h - fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this. 2013-10-11 01:04:54 +02:00
gl_models_md2.cpp - fixed: Since model skins are managed by the texture manager, the model code may not delete them itself. 2013-10-11 12:57:46 +02:00
gl_models_md3.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_voxels.cpp - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00