mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
612fb40f3a
The fixed colormap is a per-scene global setting that normally does not need to change ever during rendering of a scene so it's easily shoved aside into a static uniform buffer. Having to change this buffer for inconsequential stuff should be avoided, especially when there's other uniforms that are just as good to hold these values. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |