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gl_anaglyph.cpp
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- moved viewport code to DFrameBuffer.
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2018-05-12 17:23:56 +02:00 |
gl_anaglyph.h
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_interleaved3d.cpp
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- fixed some includes which did not cause VC++ to error out.
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2018-06-13 23:32:43 +02:00 |
gl_interleaved3d.h
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_quadstereo.cpp
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- moved viewport code to DFrameBuffer.
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2018-05-12 17:23:56 +02:00 |
gl_quadstereo.h
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_sidebyside3d.cpp
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- moved viewport code to DFrameBuffer.
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2018-05-12 17:23:56 +02:00 |
gl_sidebyside3d.h
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_stereo3d.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_stereo3d.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
gl_stereo_cvars.cpp
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- fixed vr_enable_quadbuffered for real
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2018-05-18 08:44:32 +02:00 |
gl_stereo_leftright.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_stereo_leftright.h
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Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working.
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2016-09-22 09:25:49 +02:00 |
scoped_color_mask.h
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |