..
asm_ia32
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
asm_x86_64
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
2008-08-12 03:20:50 +00:00
g_doom
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
g_heretic
- Fixed: Heretic's fullscreen HUD crashed when the player had armor without
2009-02-21 23:17:37 +00:00
g_hexen
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
g_raven
- Made spawning of floor- and ceiling huggers a little more intelligent.
2009-01-03 18:09:33 +00:00
g_shared
- Changed Linux default for fullscreen to false.
2009-03-15 01:41:53 +00:00
g_strife
- Fixed: The TeleporterBeacon tried to enter its See state rather than its
2009-03-01 02:19:46 +00:00
oplsynth
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
2009-02-22 10:25:12 +00:00
sdl
- Changed Linux default for fullscreen to false.
2009-03-15 01:41:53 +00:00
sound
- Added an SDL output plugin, so FMOD can produce sound using SDL's audio
2009-03-11 04:56:43 +00:00
textures
- Added a CopyInfo function to FTexture that contains all code required to
2009-01-18 09:31:49 +00:00
thingdef
- Fixed what looks like an incorrect comparison in thingdef_states.cpp.
2009-03-10 05:37:27 +00:00
timidity
- Fixed: The Timidity config parser always tried to process the note number,
2008-09-21 02:46:53 +00:00
win32
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
xlat
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
actionspecials.h
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
2008-07-19 12:40:10 +00:00
actor.h
- Added GCC headers for intptr_t to tarray.h.
2009-02-24 21:19:10 +00:00
am_map.cpp
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
am_map.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
2009-02-05 04:18:08 +00:00
autostart.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
autozend.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
b_bot.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
b_bot.h
More header cleanup.
2008-09-15 00:47:31 +00:00
b_func.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
b_game.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
b_move.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
b_think.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
basicinlines.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
basictypes.h
- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
2008-09-17 20:24:08 +00:00
bbannouncer.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_bind.cpp
- Fixed: Strife's quest based line actions also work in Deathmatch.
2009-02-28 21:38:20 +00:00
c_bind.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_cmds.cpp
- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
2009-03-11 19:28:10 +00:00
c_console.cpp
- Stopped sending double the number of wheel events as appropriate to the
2009-02-10 02:16:41 +00:00
c_console.h
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
c_cvars.cpp
- Fixed: You couldn't easily play with the compatibility options menu during
2009-03-04 23:19:46 +00:00
c_cvars.h
- Fixed: You couldn't easily play with the compatibility options menu during
2009-03-04 23:19:46 +00:00
c_dispatch.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_dispatch.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
cmdlib.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
cmdlib.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
compatibility.cpp
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
compatibility.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
configfile.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
configfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
ct_chat.cpp
- Stopped sending double the number of wheel events as appropriate to the
2009-02-10 02:16:41 +00:00
d_dehacked.cpp
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
d_dehacked.h
- Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are
2008-09-13 22:08:41 +00:00
d_event.h
- Fixed: Autoloading a game (e.g. respawning after dying in single player)
2008-12-16 04:56:25 +00:00
d_gui.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
d_main.cpp
- Changed Linux default for fullscreen to false.
2009-03-15 01:41:53 +00:00
d_main.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
d_net.cpp
- Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space-
2009-02-24 05:58:59 +00:00
d_net.h
- Added selective compression of network packets. Interestingly, most packets
2009-02-22 05:05:58 +00:00
d_netinf.h
More header cleanup.
2008-09-15 00:47:31 +00:00
d_netinfo.cpp
- fixed: level.flags2 was not stored in savegames. Also bumped min. savegame
2009-02-25 22:10:06 +00:00
d_player.h
- Fixed: After loading a savegame or unmorphing, a player's weapon slots
2009-03-13 03:18:06 +00:00
d_protocol.cpp
- Bumped netgame, demo and min demo version for the weapon slot changes.
2009-02-20 22:28:48 +00:00
d_protocol.h
- Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space-
2009-02-24 05:58:59 +00:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
dobject.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
dobject.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
dobjgc.cpp
- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
2008-11-27 18:46:09 +00:00
dobjtype.cpp
- More GCC warning removal, the most egregious of which was the potential
2009-01-28 05:29:41 +00:00
dobjtype.h
- fixed: Parsing of color strings with 6 characters and spaces did not work.
2009-01-06 00:03:18 +00:00
doomdata.h
- added ML_BLOCKPROJECTILE flag to lines.
2009-02-22 15:39:42 +00:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- fixed: The compatibility parser applied the last map's settings to all
2009-02-06 00:16:57 +00:00
doomerrors.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
doomstat.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
doomstat.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
doomtype.h
- Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
2008-09-17 20:51:15 +00:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
- The garbage collector now has an opportunity to step each time individual
2008-09-06 03:03:11 +00:00
dthinker.h
- Restructured the action function interface to remove the dependence on
2008-08-12 14:30:07 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_finale.cpp
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
f_finale.h
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
f_wipe.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
farchive.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
files.cpp
- Fixed a double-fclose and memory leaks in zipdir.
2009-03-10 23:56:47 +00:00
files.h
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
g_game.cpp
- Fixed: You couldn't easily play with the compatibility options menu during
2009-03-04 23:19:46 +00:00
g_game.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_hub.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
- Fixed: After loading a savegame or unmorphing, a player's weapon slots
2009-03-13 03:18:06 +00:00
g_level.h
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
g_mapinfo.cpp
- fixed: level_info_t::mapbg was not initialized
2009-02-20 13:47:22 +00:00
g_skill.cpp
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
gameconfigfile.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
gameconfigfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
gccinlines.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
gi.cpp
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
gi.h
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
gstrings.h
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
2008-09-13 19:19:53 +00:00
hu_scores.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
hu_stuff.h
- Changed the co-op intermission screen to draw the stats with the small font.
2008-12-16 03:15:03 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Added selective compression of network packets. Interestingly, most packets
2009-02-22 05:05:58 +00:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
- Added Karate Chris's patch to optionally specify an angle offset for
2008-12-16 01:23:44 +00:00
info.h
- fixed: Parsing of color strings with 6 characters and spaces did not work.
2009-01-06 00:03:18 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_argv.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_bbox.cpp
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
2008-04-09 18:35:21 +00:00
m_bbox.h
- fixed: The compatibility parser applied the last map's settings to all
2009-02-06 00:16:57 +00:00
m_cheat.cpp
- Bumped netgame, demo and min demo version for the weapon slot changes.
2009-02-20 22:28:48 +00:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
2007-02-02 23:41:51 +00:00
m_menu.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
m_menu.h
- Centered the compatibility mode option in the comptibility options menu.
2009-01-31 02:47:45 +00:00
m_misc.cpp
- Changed I_GetFromClipboard() to return an FString.
2009-02-08 03:32:27 +00:00
m_misc.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_options.cpp
- Added an SDL output plugin, so FMOD can produce sound using SDL's audio
2009-03-11 04:56:43 +00:00
m_png.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
- Applied a modified version of Karate Chris's screenshot naming patch.
2008-02-05 05:29:31 +00:00
m_random.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_swap.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
md5.cpp
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
2009-02-05 04:18:08 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
mscinlines.h
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
2008-05-22 05:17:21 +00:00
mus2midi.cpp
- Added the writewave command to write the internal TiMidity's output to a
2008-04-19 21:36:53 +00:00
mus2midi.h
- Reimplemented snd_midiprecache, now for MIDI as well as MUS, and
2008-04-09 03:55:04 +00:00
name.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
2009-03-11 19:28:10 +00:00
nodebuild.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
nodebuild.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp
- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
2008-12-31 12:02:08 +00:00
p_3dfloors.cpp
- Added a CopyInfo function to FTexture that contains all code required to
2009-01-18 09:31:49 +00:00
p_3dfloors.h
- made 3D floor constants available even when 3D floor code is defined out.
2009-01-24 09:07:14 +00:00
p_3dmidtex.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_3dmidtex.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_acs.cpp
- fixed: The compatibility parser applied the last map's settings to all
2009-02-06 00:16:57 +00:00
p_acs.h
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
p_buildmap.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
p_ceiling.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
p_conversation.cpp
- Fixed: The map name display on the automap was incomplete.
2009-02-23 21:55:36 +00:00
p_conversation.h
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
2009-02-22 10:25:12 +00:00
p_doors.cpp
- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
2008-12-06 10:22:37 +00:00
p_effect.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_effect.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_enemy.cpp
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
2009-02-22 10:25:12 +00:00
p_enemy.h
- changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will
2009-03-03 21:17:00 +00:00
p_enemy_a_lookex.cpp
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
2009-02-22 10:25:12 +00:00
p_floor.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_interaction.cpp
- Fixed: Strife's quest based line actions also work in Deathmatch.
2009-02-28 21:38:20 +00:00
p_lights.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp
- Last commit was incomplete.
2008-08-16 20:47:41 +00:00
p_lnspec.cpp
- added ML_BLOCKPROJECTILE flag to lines.
2009-02-22 15:39:42 +00:00
p_lnspec.h
- Added sector type translation to xlat_parser and removed the old sectorx
2008-03-23 00:23:47 +00:00
p_local.h
- fixed: Identification of Doom1 Freedoom IWAD did not work.
2009-01-10 09:40:47 +00:00
p_map.cpp
- changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will
2009-03-03 21:17:00 +00:00
p_maputl.cpp
- Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
2009-03-01 10:12:12 +00:00
p_mobj.cpp
- Adjusted some gravity related thresholds for the fix from Feb 28. Also removed
2009-03-07 09:16:32 +00:00
p_pillar.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
p_plats.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
p_pspr.cpp
- fixed: Identification of Doom1 Freedoom IWAD did not work.
2009-01-10 09:40:47 +00:00
p_pspr.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_saveg.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
p_saveg.h
More header cleanup.
2008-09-15 00:47:31 +00:00
p_sectors.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_setup.cpp
- Changed Linux default for fullscreen to false.
2009-03-15 01:41:53 +00:00
p_setup.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
p_sight.cpp
- Fixed: The sight checking code didn't initialize the myseethrough variable.
2009-01-24 00:21:12 +00:00
p_slopes.cpp
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
p_spec.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
p_spec.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
p_states.cpp
- More GCC warning removal, the most egregious of which was the potential
2009-01-28 05:29:41 +00:00
p_switch.cpp
- Removed the S_Sound() variant that allows for pointing the origin at an
2008-07-01 04:06:56 +00:00
p_teleport.cpp
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
p_terrain.cpp
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
p_terrain.h
More header cleanup.
2008-09-15 00:47:31 +00:00
p_things.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
p_tick.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Fixed: With COMPAT_TRACE switched on linedef actions on lines having
2009-01-24 00:04:58 +00:00
p_trace.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
p_udmf.cpp
- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
2009-03-11 19:28:10 +00:00
p_user.cpp
- Fixed: After loading a savegame or unmorphing, a player's weapon slots
2009-03-13 03:18:06 +00:00
p_writemap.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
p_xlat.cpp
- Fixed: When using BOOM-style sector flags and specials together, the
2009-03-04 23:07:18 +00:00
parsecontext.cpp
- Removed some unnecessary morphing code.
2008-04-08 17:25:19 +00:00
parsecontext.h
- Removed some GCC warnings.
2008-04-12 05:33:20 +00:00
po_man.cpp
- copied some 3D floor fixes from GZDoom.
2009-01-07 18:45:39 +00:00
r_anim.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_blend.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_bsp.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_bsp.h
- Restored the old drawseg/sprite distance check from 2.0.63. The code that
2009-02-07 03:01:38 +00:00
r_data.cpp
- Changed: Replaced weapons should not be given by generic cheats, only
2008-09-17 00:14:33 +00:00
r_data.h
- Fixed: A_Jump used a wrong index into the jump address table.
2008-08-14 19:08:38 +00:00
r_defs.h
- Restored the old drawseg/sprite distance check from 2.0.63. The code that
2009-02-07 03:01:38 +00:00
r_draw.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_draw.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_drawt.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_interpolate.cpp
- copied some 3D floor fixes from GZDoom.
2009-01-07 18:45:39 +00:00
r_interpolate.h
- Fixed: Wall scrolling interpolations incremented their reference count twice.
2008-06-11 12:17:45 +00:00
r_jpeg.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_local.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_main.cpp
- Fixed: Cheats in demos must not access the weapon slots.
2008-10-07 18:21:03 +00:00
r_main.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
r_plane.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_plane.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_polymost.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
r_polymost.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
r_segs.cpp
- Removed an early-out in wallscan_striped() that is invalid when drawing a
2009-02-27 03:45:14 +00:00
r_segs.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_sky.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_sky.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
r_state.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_things.cpp
- GCC compile fix and warning removal.
2009-02-21 21:44:15 +00:00
r_things.h
- added a P_PointInSector function and replaced all calls to retrieve an
2007-12-25 10:07:58 +00:00
r_translate.cpp
SVN r1248 (trunk)
2008-09-27 07:11:38 +00:00
r_translate.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
s_advsound.cpp
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
s_environment.cpp
- Add environment 255, 255 as a way to get the software underwater effect in
2008-06-12 23:47:27 +00:00
s_playlist.cpp
- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
2008-05-11 03:02:33 +00:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
s_sndseq.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
s_sound.cpp
- The SFX Reverb unit is now moved so that it serves as an input to the water
2009-02-26 06:23:05 +00:00
s_sound.h
- Added a range parameter to SNDINFO's $limit.
2009-02-08 11:28:30 +00:00
sc_man.cpp
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
sc_man.h
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
sc_man_scanner.h
- Fixed: The save percentage for Doom's green armor was slightly too low
2008-12-07 12:11:59 +00:00
sc_man_scanner.re
- Fixed: The save percentage for Doom's green armor was slightly too low
2008-12-07 12:11:59 +00:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
st_stuff.cpp
- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
2008-09-17 20:24:08 +00:00
st_stuff.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
statnums.h
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
stats.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
stats.h
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
stringtable.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- Added GCC headers for intptr_t to tarray.h.
2009-02-24 21:19:10 +00:00
teaminfo.cpp
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
2009-02-05 04:18:08 +00:00
teaminfo.h
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
tempfiles.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_collection.cpp
- Changed: Replaced weapons should not be given by generic cheats, only
2008-09-17 00:14:33 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
v_font.cpp
- Fixed: Untranslated colors in fonts had an alpha value of 0 but need 255.
2009-02-21 11:30:42 +00:00
v_font.h
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
v_palette.cpp
- Fixed: The save percentage for Doom's green armor was slightly too low
2008-12-07 12:11:59 +00:00
v_palette.h
- Fixed: The save percentage for Doom's green armor was slightly too low
2008-12-07 12:11:59 +00:00
v_pfx.cpp
- Implemented some more controllers for the OPL player:
2008-09-05 02:04:50 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
v_text.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
v_video.cpp
- fixed: Parsing of color strings with 6 characters and spaces did not work.
2009-01-06 00:03:18 +00:00
v_video.h
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- Replaced the vector math routines with the ones I developed for the FP code.
2007-01-19 02:00:39 +00:00
version.h
Version bump.
2009-03-01 03:02:40 +00:00
w_wad.cpp
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
w_wad.h
- Added a Gets function to the FileReader class which I planned to use
2008-04-11 10:16:29 +00:00
w_zip.h
- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
2009-03-10 23:07:37 +00:00
weightedlist.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
wi_stuff.cpp
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- Changed Windows to use the performance counter instead of rdtsc.
2008-08-10 03:56:53 +00:00
x86.h
- Went back to using RDTSC for timing on Win32. Ironically,
2009-03-04 06:06:31 +00:00
zstrformat.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
zstring.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
zstring.h
- Fixed spurious warnings on 32-bit VC++ debug builds.
2008-08-03 03:54:48 +00:00