qzdoom/src/swrenderer/scene
Christoph Oelckers 9409843931 - replaced the last access operator, too
Now everything uses a function.
This really wasn't what operators are supposef to be used for.
2018-12-07 03:01:40 +01:00
..
r_3dfloors.cpp - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_3dfloors.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
r_light.cpp - removed vid_hw2d CVar. 2018-03-27 17:58:25 +02:00
r_light.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_opaque_pass.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
r_opaque_pass.h - move 3d floor code into functions 2018-05-11 17:00:12 +02:00
r_portal.cpp - made R_SetViewAngle a member of r_viewpoint 2018-06-19 17:44:11 +02:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
r_scene.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_translucent_pass.cpp - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_translucent_pass.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00