qzdoom/src/g_shared
2017-05-02 17:22:50 +03:00
..
a_action.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_decals.cpp - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
a_dynlight.cpp - fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer 2017-04-30 16:11:34 -04:00
a_dynlight.h Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
a_dynlightdata.cpp - use in-class initialization for FLightDefaults to avoid uninitialized variables in the future. 2017-04-13 12:50:43 +02:00
a_flashfader.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_lightning.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp Fixed player falling through narrow notch upon unmorphing 2017-05-02 17:22:50 +03:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
a_sharedglobal.h - added a distance parameter to A_SprayDecal. 2017-04-14 16:28:54 +02:00
a_specialspot.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp cleaned up the scaling options. 2017-03-30 02:16:23 +02:00
shared_hud.cpp - fixed: The powerup icons did not blink when expiring. 2017-04-21 18:08:30 +02:00