qzdoom/src/swrenderer
2017-03-11 11:01:30 -05:00
..
drawers - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
line - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
plane Fix span dynamic light rendering glitch 2017-03-10 12:25:18 -05:00
scene - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - Fixing r_voxel's license. 2017-03-10 12:04:43 +01:00
viewport - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_all.cpp - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_renderthread.h Renamed Clip3DFloors to Clip3D to fix gcc compile error 2017-02-06 16:04:27 +01:00
r_swcanvas.cpp Fix crash when vid_hw2d is off 2017-03-10 12:24:09 -05:00
r_swcanvas.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
r_swrenderer.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_swrenderer.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00