qzdoom/wadsrc/static
Rachael Alexanderson 80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
..
filter - do not adjust the sprite offset for the WolfSS's attack and pain states. 2017-02-23 22:09:50 +01:00
glstuff - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
maparrows Normalize line endings 2016-03-01 09:47:10 -06:00
mapinfo - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders - normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits) 2017-07-25 20:20:13 +02:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later. 2017-07-29 17:03:43 -04:00
althudcf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
animdefs.txt - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional. 2017-03-26 18:41:24 +02:00
compatibility.txt Fixed possibility to stuck in MAP14 of Hellbound 2017-06-18 09:24:19 +03:00
confont.lmp Updated console font by GFD. 2016-02-14 09:27:20 +01:00
dbigfont.lmp
decaldef.txt Normalize line endings 2016-03-01 09:47:10 -06:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
indexfont
iwadinfo.txt - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
language.fr Normalize line endings 2016-03-01 09:47:10 -06:00
language.ita Normalize line endings 2016-03-01 09:47:10 -06:00
language.ptb Normalize line endings 2016-03-01 09:47:10 -06:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbigfont.lmp
sndinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndseq.txt Normalize line endings 2016-03-01 09:47:10 -06:00
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
terrain.txt Normalize line endings 2016-03-01 09:47:10 -06:00
textcolors.txt Normalize line endings 2016-03-01 09:47:10 -06:00
textures.txt Normalize line endings 2016-03-01 09:47:10 -06:00
things.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
vga-rom-font.16
x11r6rgb.txt Normalize line endings 2016-03-01 09:47:10 -06:00
xhairs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00