Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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.github change version input in feature_request.yml 2021-10-01 20:15:26 +02:00
bin/windows/zmusic - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
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libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
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specs - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
src - add missing vk_mem_alloc.natvis 2021-10-18 09:44:47 +03:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
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wadsrc - text update. 2021-10-16 21:52:36 +02:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - text update. 2021-09-19 16:12:40 +02:00
wadsrc_lights - Fixed typo in Heretic light definition. 2021-07-19 20:47:41 +02:00
wadsrc_widepix - readd widepix as content 2021-10-16 15:29:18 -04:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
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CMakeLists.txt - readd widepix as content 2021-10-16 15:29:18 -04:00
LICENSE
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.