qzdoom/src/gl
2016-04-26 18:24:02 +02:00
..
compatibility - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00
data - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
dynlights - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
renderer - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00
scene - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
shaders - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00
textures - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00