qzdoom/src/swrenderer
2017-02-06 15:15:09 +01:00
..
drawers Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
line Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
plane Remove yslope loopup table and StepColumn 2017-02-06 15:15:09 +01:00
scene Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!) 2017-02-05 00:42:42 +01:00
segments Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!) 2017-02-05 00:42:42 +01:00
things - fix compile errors 2017-02-05 00:53:36 -05:00
viewport Remove yslope loopup table and StepColumn 2017-02-06 15:15:09 +01:00
r_memory.cpp Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_memory.h Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
r_renderthread.cpp Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_renderthread.h Execute scene slices on worker threads 2017-02-04 16:45:36 +01:00
r_swrenderer.cpp Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
r_swrenderer.h Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00