.. |
asm_ia32
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asm_x86_64
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fragglescript
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
g_doom
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- fixed typo in USDF spec.
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2013-06-23 10:28:12 +02:00 |
g_heretic
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- Random spawners no longer move the missile forward when spawning them, because presumably
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2013-03-21 03:06:04 +00:00 |
g_hexen
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- Random spawners no longer move the missile forward when spawning them, because presumably
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2013-03-21 03:06:04 +00:00 |
g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
g_shared
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- Fixed: The time freezer power should do nothing while predicting.
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2013-06-06 20:15:04 +00:00 |
g_strife
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- Random spawners no longer move the missile forward when spawning them, because presumably
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2013-03-21 03:06:04 +00:00 |
intermission
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- Fixed potential uninitialized access in FMapInfoParser::ParseEndGame().
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2013-05-26 02:56:25 +00:00 |
menu
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. added AFADoomer's patch to set a text highlight color for the list menu.
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2013-05-31 22:10:12 +00:00 |
oplsynth
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- GCC warning cleanup
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2013-01-21 22:30:30 +00:00 |
r_data
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- Added Gez's OverridePalette VOXELDEF flag.
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2013-06-01 02:09:09 +00:00 |
resourcefiles
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- Fixed: file_directory tried to free it's input parameter.
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2013-03-07 22:16:09 +00:00 |
sdl
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
sfmt
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sound
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- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
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2013-06-01 17:46:50 +00:00 |
textures
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- Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette.
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2013-05-26 04:56:52 +00:00 |
thingdef
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- added Ryan Cordell's A_CheckRange submission.
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2013-06-23 18:45:17 +02:00 |
timidity
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- Fixed possible NULL pointer deref in PrintDLS().
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2013-05-12 18:34:01 +00:00 |
win32
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
xlat
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actionspecials.h
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- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
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2013-02-10 08:53:03 +00:00 |
actor.h
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- Added bounce states. Set the BOUNCE_UseBounceState flag to use them (+USEBOUNCESTATE via
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2013-05-04 22:52:37 +00:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
am_map.h
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announcer.h
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autosegs.h
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autostart.cpp
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autozend.cpp
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- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
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2009-08-02 03:38:57 +00:00 |
b_bot.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
b_bot.h
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b_func.cpp
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b_game.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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c_bind.h
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c_cmds.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
c_console.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
c_console.h
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c_cvars.cpp
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_cvars.h
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
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- Removed the BuildString() override that took a char** argv, because it was used nowhere.
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2013-01-11 03:21:46 +00:00 |
c_dispatch.h
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- Removed the BuildString() override that took a char** argv, because it was used nowhere.
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2013-01-11 03:21:46 +00:00 |
c_expr.cpp
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CMakeLists.txt
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- added Edward-san's patch for allowing 'clang' compiler to use the same 'gcc' cmake settings
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2013-06-23 18:37:13 +02:00 |
cmdlib.cpp
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- Fixed possible memory leak in the non-Windows version of CreatePath().
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2013-05-12 18:37:31 +00:00 |
cmdlib.h
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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2013-02-07 21:32:06 +00:00 |
compatibility.h
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configfile.cpp
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
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- Player icons that are taller than the small font will now expand the vertical size of the
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2012-08-10 02:49:41 +00:00 |
d_dehacked.cpp
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- added _mental_'s patch for loading .deh/.bex files if no Dehacked lump can be found.
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2013-06-23 18:34:57 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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- Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
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2013-02-19 01:55:14 +00:00 |
d_main.cpp
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- Renamed CVAR_NOSEND to CVAR_IGNORE to better reflect its intent.
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2013-05-25 17:08:59 +00:00 |
d_main.h
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d_net.cpp
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- Added edward850's patch to cope with stalled network games.
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2013-05-25 22:01:26 +00:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- Added three new ACS functions:
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2013-05-25 19:08:05 +00:00 |
d_player.h
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- Added edward850's patch to cope with stalled network games.
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2013-05-25 22:01:26 +00:00 |
d_protocol.cpp
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- Fix some GCC 4.7.1 warnings.
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2012-07-07 03:43:11 +00:00 |
d_protocol.h
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- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
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decallib.cpp
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- Add NULL decal check to FDecalLib::ParseGenerator().
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2013-01-03 03:07:18 +00:00 |
decallib.h
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dobject.cpp
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- Fixed: FinalGC() needs to run before the type system is shut down.
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2012-06-16 03:10:38 +00:00 |
dobject.h
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dobjgc.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
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- Fix spelling errors spotted by Gez in a few comments.
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2012-11-09 23:13:50 +00:00 |
dobjtype.h
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doomdata.h
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- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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2012-07-08 02:18:15 +00:00 |
doomdef.cpp
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doomdef.h
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- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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2013-02-07 21:32:06 +00:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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dscript.h
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dsectoreffect.cpp
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- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
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dthinker.cpp
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- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
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2013-04-30 04:20:09 +00:00 |
dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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- Bah, you, GCC.
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2012-06-16 04:28:23 +00:00 |
farchive.h
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- Added the CCMD listsnapshots to show which maps have savedata stored.
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2012-06-16 04:05:31 +00:00 |
files.cpp
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- Bah, you, GCC.
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2012-06-16 04:28:23 +00:00 |
files.h
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g_game.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
g_game.h
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- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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2012-07-08 02:18:15 +00:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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I hope I don't regret doing this so close before I want to do a release, since it's a pretty
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2013-05-30 02:22:47 +00:00 |
g_level.h
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
g_mapinfo.cpp
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I hope I don't regret doing this so close before I want to do a release, since it's a pretty
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2013-05-30 02:22:47 +00:00 |
g_skill.cpp
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gameconfigfile.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gameconfigfile.h
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- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
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2013-05-25 16:34:23 +00:00 |
gametype.h
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gccinlines.h
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gi.cpp
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- Add NoRandomPlayerclass flag for MAPINFO.
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2013-02-19 02:50:47 +00:00 |
gi.h
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- Add NoRandomPlayerclass flag for MAPINFO.
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2013-02-19 02:50:47 +00:00 |
gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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hu_scores.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
hu_stuff.h
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- Player icons that are taller than the small font will now expand the vertical size of the
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2012-08-10 02:49:41 +00:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
i_net.h
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i_video.h
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info.cpp
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- Fixed: pr_statetics must be named, since it's critical to sync.
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2012-11-10 03:36:30 +00:00 |
info.h
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- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
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2013-04-30 04:20:09 +00:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
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2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
m_misc.h
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- Added textual descriptions of the zlib errors.
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2012-06-16 03:29:44 +00:00 |
m_png.cpp
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- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
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2013-05-27 02:04:54 +00:00 |
m_png.h
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m_random.cpp
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- replaced unused RNGs with pr_damagemobj for consistency checksum.
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2013-05-30 10:18:46 +00:00 |
m_random.h
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
name.h
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
namedef.h
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- Fix broken loading of pre-r4253 savegames.
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2013-05-18 15:38:10 +00:00 |
nodebuild.cpp
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- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
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2013-01-17 19:42:52 +00:00 |
nodebuild.h
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
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2013-01-02 03:01:03 +00:00 |
p_3dfloors.h
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
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2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_acs.cpp
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- Added ACS function CheckFont.
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2013-06-06 20:48:57 +00:00 |
p_acs.h
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- Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need
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2013-06-02 23:58:29 +00:00 |
p_buildmap.cpp
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- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
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2013-02-07 20:17:50 +00:00 |
p_ceiling.cpp
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p_conversation.cpp
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- Remove LabelOffset from menus entirely and just compute things so that the console font and
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2012-07-26 05:27:37 +00:00 |
p_conversation.h
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p_doors.cpp
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- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
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2012-04-12 12:42:00 +00:00 |
p_effect.cpp
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_effect.h
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
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- Fixed: A_Face() should use other instead of self->target when calculating pitch.
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2013-05-17 00:49:45 +00:00 |
p_enemy.h
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p_floor.cpp
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- fixed typo in USDF spec.
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2013-06-23 10:28:12 +02:00 |
p_glnodes.cpp
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- fixed typo in USDF spec.
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2013-06-23 10:28:12 +02:00 |
p_interaction.cpp
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- replaced unused RNGs with pr_damagemobj for consistency checksum.
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2013-05-30 10:18:46 +00:00 |
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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- removed a few 'GZDoom only' notes that no longer apply.
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2013-02-10 09:01:15 +00:00 |
p_lnspec.h
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p_local.h
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- Random spawners no longer move the missile forward when spawning them, because presumably
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2013-03-21 03:06:04 +00:00 |
p_map.cpp
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- Fixed more possible NULL derefs from r4264
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2013-05-26 20:56:20 +00:00 |
p_maputl.cpp
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- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
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2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
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- fixed signed-ness issue with FloatBobPhase.
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2013-06-01 12:03:15 +00:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
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2013-02-22 02:42:42 +00:00 |
p_pspr.h
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
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2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
p_saveg.h
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p_sectors.cpp
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- Added a new UDMF sidedef flag: lightfog.
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2012-11-03 02:02:42 +00:00 |
p_setup.cpp
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- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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2013-05-20 20:39:34 +00:00 |
p_setup.h
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- Add support for user variables on things in UDMF maps. If you include an actor's user variable
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2013-02-17 00:23:58 +00:00 |
p_sight.cpp
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p_slopes.cpp
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p_spec.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
p_spec.h
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- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
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2013-02-10 08:53:03 +00:00 |
p_states.cpp
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- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
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2013-04-30 04:20:09 +00:00 |
p_switch.cpp
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- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
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2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
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- Make teleport fogs target the teleported actor.
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2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
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- Allow terrain definitions to work with overrides and non-flats.
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2013-02-05 02:39:47 +00:00 |
p_terrain.h
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p_things.cpp
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- Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
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2013-03-21 22:21:54 +00:00 |
p_tick.cpp
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- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
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2013-06-06 20:34:39 +00:00 |
p_tick.h
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p_trace.cpp
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- Added an enum for the values a Trace callback function can return.
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2013-03-23 02:54:13 +00:00 |
p_trace.h
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- Added an enum for the values a Trace callback function can return.
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2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
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- fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
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2013-06-03 07:14:42 +00:00 |
p_udmf.h
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p_usdf.cpp
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- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
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2012-10-22 01:28:11 +00:00 |
p_user.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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po_man.cpp
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- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
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2013-06-22 22:40:17 -05:00 |
po_man.h
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- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
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2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
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2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
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r_bsp.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
r_bsp.h
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r_defs.h
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- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
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2013-04-17 01:32:40 +00:00 |
r_draw.cpp
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- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
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2012-10-05 04:21:34 +00:00 |
r_draw.h
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- Added additive blending for floors and ceilings.
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2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
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r_local.h
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r_main.cpp
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- fixed typo in USDF spec.
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2013-06-23 10:28:12 +02:00 |
r_main.h
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r_plane.cpp
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- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
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2013-04-17 01:32:40 +00:00 |
r_plane.h
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- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
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2013-02-23 05:15:32 +00:00 |
r_polymost.cpp
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
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2013-03-02 01:54:40 +00:00 |
r_polymost.h
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r_renderer.h
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r_segs.cpp
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- Fixed: r4225 accidentally removed the sky texture check for markceiling disabling.
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2013-05-04 19:08:17 +00:00 |
r_segs.h
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r_sky.cpp
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- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
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2012-11-30 23:36:02 +00:00 |
r_sky.h
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r_state.h
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r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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- Revert r4244. It seems to be working well enough like this, since there have been no complaints.
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2013-06-08 03:24:41 +00:00 |
r_things.h
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- Added an alternate 2D sprite sorting comparison function which seems to work better with
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2013-04-28 03:31:13 +00:00 |
r_utility.cpp
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- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
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2013-04-17 01:32:40 +00:00 |
r_utility.h
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s_advsound.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sndseq.h
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sound.cpp
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- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
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2013-06-01 17:46:50 +00:00 |
s_sound.h
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- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
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2013-06-01 17:46:50 +00:00 |
sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
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2013-03-13 03:59:57 +00:00 |
sc_man_tokens.h
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skins.cpp
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skins.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
statistics.cpp
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statnums.h
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stats.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
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2012-07-11 02:50:13 +00:00 |
tagitem.h
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tarray.h
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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v_blend.cpp
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- Fixed: Pain flashes were not inheritable.
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2012-07-21 02:58:52 +00:00 |
v_collection.cpp
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v_collection.h
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v_draw.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
v_font.cpp
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- Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
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2013-06-01 02:04:44 +00:00 |
v_font.h
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- Backported SPACEWIDTH for fontdefs from ECWolf.
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2012-08-07 08:11:56 +00:00 |
v_palette.cpp
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- Fixed: Memory error when loading BMF palettes.
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2012-08-06 09:49:15 +00:00 |
v_palette.h
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- added menu entries for HUD flash options.
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2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
v_video.h
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
valgrind.inc
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vectors.h
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- ...now where did that 'F' come from...?
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2013-02-16 10:48:03 +00:00 |
version.h
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Set master banch up as 2.8pre and maint branch for 2.7.x
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2013-06-22 22:44:48 -05:00 |
w_wad.cpp
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- GCC warning cleanup
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2013-01-21 22:30:30 +00:00 |
w_wad.h
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- Added Gez's BFG edition patch.
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2012-11-01 02:42:14 +00:00 |
w_zip.h
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weightedlist.h
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- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
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2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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- Fixed: FString::Insert copied too many charactes.
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2012-10-09 23:05:59 +00:00 |
zstring.h
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