qzdoom/src
2013-06-23 18:45:17 +02:00
..
asm_ia32
asm_x86_64
fragglescript - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
g_doom - fixed typo in USDF spec. 2013-06-23 10:28:12 +02:00
g_heretic - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
g_hexen - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
g_raven - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
g_shared - Fixed: The time freezer power should do nothing while predicting. 2013-06-06 20:15:04 +00:00
g_strife - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
intermission - Fixed potential uninitialized access in FMapInfoParser::ParseEndGame(). 2013-05-26 02:56:25 +00:00
menu . added AFADoomer's patch to set a text highlight color for the list menu. 2013-05-31 22:10:12 +00:00
oplsynth - GCC warning cleanup 2013-01-21 22:30:30 +00:00
r_data - Added Gez's OverridePalette VOXELDEF flag. 2013-06-01 02:09:09 +00:00
resourcefiles - Fixed: file_directory tried to free it's input parameter. 2013-03-07 22:16:09 +00:00
sdl - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
sfmt
sound - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
textures - Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette. 2013-05-26 04:56:52 +00:00
thingdef - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
timidity - Fixed possible NULL pointer deref in PrintDLS(). 2013-05-12 18:34:01 +00:00
win32 - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
xlat
actionspecials.h - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. 2013-02-10 08:53:03 +00:00
actor.h - Added bounce states. Set the BOUNCE_UseBounceState flag to use them (+USEBOUNCESTATE via 2013-05-04 22:52:37 +00:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
am_map.h
announcer.h
autosegs.h
autostart.cpp
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp
b_game.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp
c_bind.h
c_cmds.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
c_console.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
c_console.h
c_cvars.cpp - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_cvars.h - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_dispatch.cpp - Removed the BuildString() override that took a char** argv, because it was used nowhere. 2013-01-11 03:21:46 +00:00
c_dispatch.h - Removed the BuildString() override that took a char** argv, because it was used nowhere. 2013-01-11 03:21:46 +00:00
c_expr.cpp
CMakeLists.txt - added Edward-san's patch for allowing 'clang' compiler to use the same 'gcc' cmake settings 2013-06-23 18:37:13 +02:00
cmdlib.cpp - Fixed possible memory leak in the non-Windows version of CreatePath(). 2013-05-12 18:37:31 +00:00
cmdlib.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - Force node building for garrison.wad from The Master Levels so that the teleporter to the 2013-02-07 21:32:06 +00:00
compatibility.h
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
d_dehacked.cpp - added _mental_'s patch for loading .deh/.bex files if no Dehacked lump can be found. 2013-06-23 18:34:57 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad. 2013-02-19 01:55:14 +00:00
d_main.cpp - Renamed CVAR_NOSEND to CVAR_IGNORE to better reflect its intent. 2013-05-25 17:08:59 +00:00
d_main.h
d_net.cpp - Added edward850's patch to cope with stalled network games. 2013-05-25 22:01:26 +00:00
d_net.h
d_netinf.h
d_netinfo.cpp - Added three new ACS functions: 2013-05-25 19:08:05 +00:00
d_player.h - Added edward850's patch to cope with stalled network games. 2013-05-25 22:01:26 +00:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp - Add NULL decal check to FDecalLib::ParseGenerator(). 2013-01-03 03:07:18 +00:00
decallib.h
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - Fix spelling errors spotted by Gez in a few comments. 2012-11-09 23:13:50 +00:00
dobjtype.h
doomdata.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
doomdef.cpp
doomdef.h - Force node building for garrison.wad from The Master Levels so that the teleporter to the 2013-02-07 21:32:06 +00:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - Added the CCMD listsnapshots to show which maps have savedata stored. 2012-06-16 04:05:31 +00:00
files.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
files.h
g_game.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp
g_hub.h
g_level.cpp I hope I don't regret doing this so close before I want to do a release, since it's a pretty 2013-05-30 02:22:47 +00:00
g_level.h - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
g_mapinfo.cpp I hope I don't regret doing this so close before I want to do a release, since it's a pretty 2013-05-30 02:22:47 +00:00
g_skill.cpp
gameconfigfile.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h
gccinlines.h
gi.cpp - Add NoRandomPlayerclass flag for MAPINFO. 2013-02-19 02:50:47 +00:00
gi.h - Add NoRandomPlayerclass flag for MAPINFO. 2013-02-19 02:50:47 +00:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h
hu_scores.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
hu_stuff.h - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
i_net.h
i_video.h
info.cpp - Fixed: pr_statetics must be named, since it's critical to sync. 2012-11-10 03:36:30 +00:00
info.h - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
m_misc.h - Added textual descriptions of the zlib errors. 2012-06-16 03:29:44 +00:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp - replaced unused RNGs with pr_damagemobj for consistency checksum. 2013-05-30 10:18:46 +00:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h - Fix broken loading of pre-r4253 savegames. 2013-05-18 15:38:10 +00:00
nodebuild.cpp - Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed. 2013-01-17 19:42:52 +00:00
nodebuild.h - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
p_3dfloors.cpp - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags 2013-01-02 03:01:03 +00:00
p_3dfloors.h - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags 2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - Added ACS function CheckFont. 2013-06-06 20:48:57 +00:00
p_acs.h - Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need 2013-06-02 23:58:29 +00:00
p_buildmap.cpp - Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap() 2013-02-07 20:17:50 +00:00
p_ceiling.cpp
p_conversation.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
p_conversation.h
p_doors.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_enemy.cpp - Fixed: A_Face() should use other instead of self->target when calculating pitch. 2013-05-17 00:49:45 +00:00
p_enemy.h
p_floor.cpp - fixed typo in USDF spec. 2013-06-23 10:28:12 +02:00
p_glnodes.cpp - fixed typo in USDF spec. 2013-06-23 10:28:12 +02:00
p_interaction.cpp - replaced unused RNGs with pr_damagemobj for consistency checksum. 2013-05-30 10:18:46 +00:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp - removed a few 'GZDoom only' notes that no longer apply. 2013-02-10 09:01:15 +00:00
p_lnspec.h
p_local.h - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
p_map.cpp - Fixed more possible NULL derefs from r4264 2013-05-26 20:56:20 +00:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp - fixed signed-ness issue with FloatBobPhase. 2013-06-01 12:03:15 +00:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_pspr.h - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_saveg.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
p_saveg.h
p_sectors.cpp - Added a new UDMF sidedef flag: lightfog. 2012-11-03 02:02:42 +00:00
p_setup.cpp - Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded. 2013-05-20 20:39:34 +00:00
p_setup.h - Add support for user variables on things in UDMF maps. If you include an actor's user variable 2013-02-17 00:23:58 +00:00
p_sight.cpp
p_slopes.cpp
p_spec.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
p_spec.h - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. 2013-02-10 08:53:03 +00:00
p_states.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Make teleport fogs target the teleported actor. 2013-03-20 03:21:37 +00:00
p_terrain.cpp - Allow terrain definitions to work with overrides and non-flats. 2013-02-05 02:39:47 +00:00
p_terrain.h
p_things.cpp - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn(). 2013-03-21 22:21:54 +00:00
p_tick.cpp - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because 2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp - fixed: UDMF's Doom namespace needs to retain Boom's sector special flags. 2013-06-03 07:14:42 +00:00
p_udmf.h
p_usdf.cpp - Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading. 2012-10-22 01:28:11 +00:00
p_user.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
po_man.h - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h
r_bsp.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
r_bsp.h
r_defs.h - Use tests less prone to overflow on very steep slopes when detecting which side of a plane 2013-04-17 01:32:40 +00:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp
r_local.h
r_main.cpp - fixed typo in USDF spec. 2013-06-23 10:28:12 +02:00
r_main.h
r_plane.cpp - Use tests less prone to overflow on very steep slopes when detecting which side of a plane 2013-04-17 01:32:40 +00:00
r_plane.h - Fixed: Skyboxes never cleared planes when a 3D floor was in view. 2013-02-23 05:15:32 +00:00
r_polymost.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_polymost.h
r_renderer.h
r_segs.cpp - Fixed: r4225 accidentally removed the sky texture check for markceiling disabling. 2013-05-04 19:08:17 +00:00
r_segs.h
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp - Revert r4244. It seems to be working well enough like this, since there have been no complaints. 2013-06-08 03:24:41 +00:00
r_things.h - Added an alternate 2D sprite sorting comparison function which seems to work better with 2013-04-28 03:31:13 +00:00
r_utility.cpp - Use tests less prone to overflow on very steep slopes when detecting which side of a plane 2013-04-17 01:32:40 +00:00
r_utility.h
s_advsound.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
s_sound.h - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
sc_man.cpp
sc_man.h
sc_man_scanner.re - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set. 2013-03-13 03:59:57 +00:00
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp
statnums.h
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
v_font.cpp - Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In 2013-06-01 02:04:44 +00:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
v_video.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Set master banch up as 2.8pre and maint branch for 2.7.x 2013-06-22 22:44:48 -05:00
w_wad.cpp - GCC warning cleanup 2013-01-21 22:30:30 +00:00
w_wad.h - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - Fixed: FString::Insert copied too many charactes. 2012-10-09 23:05:59 +00:00
zstring.h