qzdoom/wadsrc/static/shaders/glsl/func_wavex.fp
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00

13 lines
223 B
GLSL

uniform float timer;
vec4 ProcessTexel()
{
vec2 texCoord = gl_TexCoord[0].st;
const float pi = 3.14159265358979323846;
texCoord.x += sin(pi * 2.0 * (texCoord.y + timer * 0.125)) * 0.1;
return getTexel(texCoord);
}