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7c8babceba
qzdoom
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wadsrc
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static
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Christoph Oelckers
4e1300ecbe
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
..
filter
Fixed loading of Hexen and Strife
2016-12-08 12:07:12 +02:00
glstuff
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
graphics
maparrows
mapinfo
- Added Deejay's par times for Thy Flesh Consumed
2017-01-16 19:17:22 +01:00
sbarinfo
shaders
Removed unused input from fog boundary fragment program
2017-02-01 10:05:38 +02:00
sounds
sprites
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
althudcf.txt
animdefs.txt
compatibility.txt
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-12-22 11:29:44 +01:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- Made WadSmoosh detection a lot stricter.
2017-01-04 20:48:52 +01:00
language.eng
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-08-21 08:42:06 +02:00
language.enu
- streamlined font handling for scripts a bit.
2017-02-05 13:14:22 +01:00
language.fr
language.ita
language.ptb
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
2017-01-28 18:26:52 +01:00
menudef.zz
- fixed: PalTonemap Exponent slider didn't have a proper decimal place.
2017-01-24 22:24:53 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt
- some work on the base classes for menus. None of this is being used yet.
2017-02-04 00:19:25 +01:00