qzdoom/src/menu/messagebox.cpp
Christoph Oelckers 7b7623d2c4 - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00

727 lines
17 KiB
C++

/*
** messagebox.cpp
** Confirmation, notification screns
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <ctype.h>
#include "menu/menu.h"
#include "d_event.h"
#include "d_gui.h"
#include "v_video.h"
#include "v_text.h"
#include "d_main.h"
#include "gstrings.h"
#include "gi.h"
#include "i_video.h"
#include "st_start.h"
#include "c_dispatch.h"
#include "g_game.h"
extern FSaveGameNode *quickSaveSlot;
EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
class DMessageBoxMenu : public DMenu
{
DECLARE_CLASS(DMessageBoxMenu, DMenu)
FBrokenLines *mMessage;
int mMessageMode;
int messageSelection;
int mMouseLeft, mMouseRight, mMouseY;
FName mAction;
public:
DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None);
void OnDestroy() override;
void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false);
void Drawer();
bool Responder(event_t *ev);
bool MenuEvent(int mkey, bool fromcontroller);
bool MouseEvent(int type, int x, int y);
void CloseSound();
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DMessageBoxMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action)
: DMenu(parent)
{
mAction = action;
messageSelection = 0;
mMouseLeft = 140;
mMouseY = INT_MIN;
int mr1 = 170 + SmallFont->StringWidth(GStrings["TXT_YES"]);
int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
mMouseRight = MAX(mr1, mr2);
Init(parent, message, messagemode, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound)
{
mParentMenu = parent;
if (message != NULL)
{
if (*message == '$') message = GStrings(message+1);
mMessage = V_BreakLines(SmallFont, 300, message);
}
else mMessage = NULL;
mMessageMode = messagemode;
if (playsound)
{
S_StopSound (CHAN_VOICE);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
}
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::OnDestroy()
{
if (mMessage != NULL) V_FreeBrokenLines(mMessage);
mMessage = NULL;
Super::OnDestroy();
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::CloseSound()
{
S_Sound (CHAN_VOICE | CHAN_UI,
DMenu::CurrentMenu != NULL? "menu/backup" : "menu/dismiss", snd_menuvolume, ATTN_NONE);
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::HandleResult(bool res)
{
if (mParentMenu != NULL)
{
if (mMessageMode == 0)
{
if (mAction == NAME_None)
{
mParentMenu->MenuEvent(res? MKEY_MBYes : MKEY_MBNo, false);
Close();
}
else
{
Close();
if (res) M_SetMenu(mAction, -1);
}
CloseSound();
}
}
}
//=============================================================================
//
//
//
//=============================================================================
void DMessageBoxMenu::Drawer ()
{
int i, y;
PalEntry fade = 0;
int fontheight = SmallFont->GetHeight();
//V_SetBorderNeedRefresh();
//ST_SetNeedRefresh();
y = 100;
if (mMessage != NULL)
{
for (i = 0; mMessage[i].Width >= 0; i++)
y -= SmallFont->GetHeight () / 2;
for (i = 0; mMessage[i].Width >= 0; i++)
{
screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - mMessage[i].Width/2, y, mMessage[i].Text,
DTA_Clean, true, TAG_DONE);
y += fontheight;
}
}
if (mMessageMode == 0)
{
y += fontheight;
mMouseY = y;
screen->DrawText(SmallFont,
messageSelection == 0? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
screen->DrawText(SmallFont,
messageSelection == 1? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
if (messageSelection >= 0)
{
if ((DMenu::MenuTime%8) < 6)
{
screen->DrawText(ConFont, OptionSettings.mFontColorSelection,
(150 - 160) * CleanXfac + screen->GetWidth() / 2,
(y + (fontheight + 1) * messageSelection - 100 + fontheight/2 - 5) * CleanYfac + screen->GetHeight() / 2,
"\xd",
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
}
}
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::Responder(event_t *ev)
{
if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_KeyDown)
{
if (mMessageMode == 0)
{
int ch = tolower(ev->data1);
if (ch == 'n' || ch == ' ')
{
HandleResult(false);
return true;
}
else if (ch == 'y')
{
HandleResult(true);
return true;
}
}
else
{
Close();
return true;
}
return false;
}
else if (ev->type == EV_KeyDown)
{
Close();
return true;
}
return Super::Responder(ev);
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller)
{
if (mMessageMode == 0)
{
if (mkey == MKEY_Up || mkey == MKEY_Down)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
messageSelection = !messageSelection;
return true;
}
else if (mkey == MKEY_Enter)
{
// 0 is yes, 1 is no
HandleResult(!messageSelection);
return true;
}
else if (mkey == MKEY_Back)
{
HandleResult(false);
return true;
}
return false;
}
else
{
Close();
CloseSound();
return true;
}
}
//=============================================================================
//
//
//
//=============================================================================
bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
{
if (mMessageMode == 1)
{
if (type == MOUSE_Click)
{
return MenuEvent(MKEY_Enter, true);
}
return false;
}
else
{
int sel = -1;
int fh = SmallFont->GetHeight() + 1;
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
if (x >= mMouseLeft && x <= mMouseRight && y >= mMouseY && y < mMouseY + 2 * fh)
{
sel = y >= mMouseY + fh;
}
if (sel != -1 && sel != messageSelection)
{
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
messageSelection = sel;
if (type == MOUSE_Release)
{
return MenuEvent(MKEY_Enter, true);
}
return true;
}
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuitMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuitMenu, DMessageBoxMenu)
public:
DQuitMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuitMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
DQuitMenu::DQuitMenu(bool playsound)
{
int messageindex = gametic % gameinfo.quitmessages.Size();
FString EndString;
const char *msg = gameinfo.quitmessages[messageindex];
if (msg[0] == '$')
{
if (msg[1] == '*')
{
EndString = GStrings(msg+2);
}
else
{
EndString.Format("%s\n\n%s", GStrings(msg+1), GStrings("DOSY"));
}
}
else EndString = gameinfo.quitmessages[messageindex];
Init(NULL, EndString, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuitMenu::HandleResult(bool res)
{
if (res)
{
if (!netgame)
{
if (gameinfo.quitSound.IsNotEmpty())
{
S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
I_WaitVBL (105);
}
}
ST_Endoom();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (menu_quit)
{ // F10
M_StartControlPanel (true);
DMenu *newmenu = new DQuitMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DEndGameMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DEndGameMenu, DMessageBoxMenu)
public:
DEndGameMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DEndGameMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
DEndGameMenu::DEndGameMenu(bool playsound)
{
Init(NULL, GStrings(netgame ? "NETEND" : "ENDGAME"), 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DEndGameMenu::HandleResult(bool res)
{
if (res)
{
M_ClearMenus ();
if (!netgame)
{
D_StartTitle ();
}
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
DMenu *newmenu = new DEndGameMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuickSaveMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuickSaveMenu, DMessageBoxMenu)
public:
DQuickSaveMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuickSaveMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
DQuickSaveMenu::DQuickSaveMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QSPROMPT"), quickSaveSlot->Title);
Init(NULL, tempstring, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuickSaveMenu::HandleResult(bool res)
{
if (res)
{
G_SaveGame (quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quicksave)
{ // F6
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
if (gamestate != GS_LEVEL)
return;
if (quickSaveSlot == NULL)
{
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false);
M_SetMenu(NAME_Savegamemenu);
return;
}
// [mxd]. Just save the game, no questions asked.
if (!saveloadconfirmation)
{
G_SaveGame(quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
return;
}
S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
DMenu *newmenu = new DQuickSaveMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
//=============================================================================
//
//
//
//=============================================================================
class DQuickLoadMenu : public DMessageBoxMenu
{
DECLARE_CLASS(DQuickLoadMenu, DMessageBoxMenu)
public:
DQuickLoadMenu(bool playsound = false);
virtual void HandleResult(bool res);
};
IMPLEMENT_CLASS(DQuickLoadMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
DQuickLoadMenu::DQuickLoadMenu(bool playsound)
{
FString tempstring;
tempstring.Format(GStrings("QLPROMPT"), quickSaveSlot->Title);
Init(NULL, tempstring, 0, playsound);
}
//=============================================================================
//
//
//
//=============================================================================
void DQuickLoadMenu::HandleResult(bool res)
{
if (res)
{
G_LoadGame (quickSaveSlot->Filename.GetChars());
S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
}
else
{
Close();
CloseSound();
}
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quickload)
{ // F9
if (netgame)
{
M_StartControlPanel(true);
M_StartMessage (GStrings("QLOADNET"), 1);
return;
}
if (quickSaveSlot == NULL)
{
M_StartControlPanel(true);
// signal that whatever gets loaded should be the new quicksave
quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Loadgamemenu);
return;
}
// [mxd]. Just load the game, no questions asked.
if (!saveloadconfirmation)
{
G_LoadGame(quickSaveSlot->Filename.GetChars());
return;
}
M_StartControlPanel(true);
DMenu *newmenu = new DQuickLoadMenu(false);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
void M_StartMessage(const char *message, int messagemode, FName action)
{
if (DMenu::CurrentMenu == NULL)
{
// only play a sound if no menu was active before
M_StartControlPanel(menuactive == MENU_Off);
}
DMenu *newmenu = new DMessageBoxMenu(DMenu::CurrentMenu, message, messagemode, false, action);
newmenu->mParentMenu = DMenu::CurrentMenu;
M_ActivateMenu(newmenu);
}