qzdoom/wadsrc/static/zscript
2018-07-14 22:58:24 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
heretic add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
hexen - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
inventory Exported Inventory.AltHUDIcon field to ZScript 2018-03-18 11:02:21 +02:00
menu - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
raven add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
shared Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 17:50:55 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar - fixed shader compilation. 2018-05-19 21:17:58 +02:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt - fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it. 2018-06-05 10:20:02 -04:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions. 2018-07-14 22:58:24 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added activation type to WorldLine(Pre)Activated events 2018-04-14 11:52:09 +03:00
level_compatibility.txt TNT.WAD fixes 2018-07-12 17:42:58 +02:00
mapdata.txt -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00