qzdoom/src/g_shared
2016-03-24 18:30:23 +01:00
..
a_action.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
a_artifacts.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
a_artifacts.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
a_bridge.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_camera.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
a_debris.cpp - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_decals.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
a_fastprojectile.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_flashfader.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_fountain.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hatetarget.cpp - fixed some minor issues found during reviewing the code. 2016-03-16 14:10:13 +01:00
a_keys.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_mapmarker.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_morph.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_morph.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_movingcamera.cpp - floatified some stuff in g_shared. 2016-03-23 00:53:09 +01:00
a_pickups.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
a_pickups.h - floatified quake and weapon code 2016-03-23 20:45:48 +01:00
a_puzzleitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_quake.cpp Fixed quake falloff not working in floatcvt branch. 2016-03-24 18:30:23 +01:00
a_randomspawner.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_secrettrigger.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sectoraction.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_setcolor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sharedglobal.h - floatified quake and weapon code 2016-03-23 20:45:48 +01:00
a_skies.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundenvironment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundsequence.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
a_spark.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_specialspot.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_specialspot.h - converted most of g_heretic to float. 2016-03-20 16:51:42 +01:00
a_waterzone.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_weaponpiece.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_weapons.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
hudmessages.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbar.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbar_mugshot.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
sbarinfo.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
shared_hud.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
shared_sbar.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00