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https://github.com/ZDoom/qzdoom.git
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7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
20 lines
301 B
Text
20 lines
301 B
Text
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ACTOR ArtiSpeedBoots : PowerupGiver 8002
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{
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Game Hexen
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SpawnID 13
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+FLOATBOB
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+COUNTITEM
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+INVENTORY.PICKUPFLASH
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Inventory.Icon ARTISPED
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Inventory.PickupMessage "$TXT_ARTISPEED"
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Tag "$TAG_ARTISPEED"
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Powerup.Type Speed
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States
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{
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Spawn:
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SPED ABCDEFGH 3 Bright
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Loop
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}
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}
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