Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2019-08-31 03:46:05 -04:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries GME update with bug-fixes 2019-08-25 15:38:39 +03:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - fixed: saving game to read-only file was erroneously reported as succeeded 2019-08-29 14:34:02 +03:00
tools - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Fix typo in Heretic status bar 2019-08-31 03:46:05 -04:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - fixed loading of HacX 2.0 IWAD 2019-08-17 11:21:22 +03:00
wadsrc_lights - setup Harmony localization. 2019-07-16 22:21:32 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore AsmJit update 2019-08-19 21:02:36 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 11:07:59 +03:00
CMakeLists.txt - merged the Hacx extra stuff into zd_extra.pk3 and added the ability to inject data into the resource directory after the IWAD so that the base resources can provide content that can override IWAD data if broken or not usable. 2019-07-15 21:23:46 +02:00
LICENSE
README.md Update GZDoom copyright year in README.md 2019-08-27 20:48:09 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.