Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Texture created with image and name set to nullptr's is named after the very first lump, it's ALTHUDCF currenty
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bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
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libraries Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - fixed wrong name assigned to dummy texture with zero ID 2020-02-17 15:37:56 +02:00
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unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - fix character substitution for mixed case fonts and text update. 2020-02-16 13:51:31 +01:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - text update. 2020-02-16 22:55:28 +01:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 11:37:40 +02:00
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.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.travis.yml - added ZMusic to Travis CI configuration 2020-02-11 12:29:46 +02:00
CMakeLists.txt - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
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README.md Minor update to README.md 2019-12-22 08:07:33 -05:00

README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.