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7793bbbcc9
- remove thing color from lighting calculations. - implement alpha textures and inverse sprites for infrared as texture modes. This still requires some handling for the alpha texture mode for non-shader rendering because there is no way in the fixed pipeline to do it. The inverted texture effect can be done with a texture combiner. - fixed: ThingColor for sprites was set in the wrong place. It must be in the Process function, not in the lighting calculation. - added functions for isolated calculation of sprites' dynlight color. |
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.. | ||
fogboundary.fp | ||
func_brightmap.fp | ||
func_normal.fp | ||
func_notexture.fp | ||
func_warp1.fp | ||
func_warp2.fp | ||
func_wavex.fp | ||
fuzz_jagged.fp | ||
fuzz_noise.fp | ||
fuzz_smooth.fp | ||
fuzz_smoothnoise.fp | ||
fuzz_smoothtranslucent.fp | ||
fuzz_standard.fp | ||
fuzz_swirly.fp | ||
main.fp | ||
main.vp | ||
main_colormap.fp | ||
main_foglayer.fp |