..
gl_bsp.cpp
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
gl_clipper.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_clipper.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_decal.cpp
Further cleanup of lighting code.
2014-05-11 17:56:38 +02:00
gl_drawinfo.cpp
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
gl_drawinfo.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_fakeflat.cpp
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
gl_flats.cpp
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
gl_portal.cpp
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
2014-04-06 14:35:44 +02:00
gl_portal.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_renderhacks.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_scene.cpp
remove special texture creation for fullscreen colormaps.
2014-05-11 14:46:37 +02:00
gl_sky.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_skydome.cpp
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
gl_sprite.cpp
Further cleanup of lighting code.
2014-05-11 17:56:38 +02:00
gl_spritelight.cpp
Further cleanup of lighting code.
2014-05-11 17:56:38 +02:00
gl_vertex.cpp
- add vertex buffer based drawing for all walls and flats.
2014-05-11 01:23:27 +02:00
gl_wall.h
Further cleanup of lighting code.
2014-05-11 17:56:38 +02:00
gl_walls.cpp
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
gl_walls_draw.cpp
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
gl_weapon.cpp
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00